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Exhibit no. 13,662Acc. 2026.13662

Server_210_DevBlog

Rust server · in the archive since 22 October 2026

Offline 66.234.150.186:28015 checked 6d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#13,662top 61%
Last wipe7d agoThu 22 Oct, 14:50 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Server_210_DevBlog mean?

These tags from Server_210_DevBlog, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2201 (Protocol): The server runs game protocol 2201; matching it is required to join; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Server_210_DevBlog?

These Rust Server History lists include Server_210_DevBlog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.

The record

Which version of Rust does Server_210_DevBlog run?

On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game for you; joining needs the same protocol.

Is Server_210_DevBlog online, and how reliable is it?

The record shows Server_210_DevBlog offline at this moment, last seen 6 days 3 hours ago. Of 144 hours in the last 6 full days, 3 were up: 2% of the time. The first sighting by Rust Server History was on 22 October 2026.

Where is Server_210_DevBlog located?

There is no region published by Server_210_DevBlog. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 66.234.150.186:28015 as the address.

Wipe history

What is the wipe schedule on Server_210_DevBlog?

The rhythm of Server_210_DevBlog cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 7 hours ago.

Player record

How does Server_210_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_210_DevBlog at #13,662, among the top 61% of all ranked servers.

How busy is Server_210_DevBlog?

Server_210_DevBlog is offline at present, having last been seen 6 days 3 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules and settings

What are the rules and settings on Server_210_DevBlog?

The name of Server_210_DevBlog carries no gather rate. No group limit is recorded. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is disabled.

Which map does Server_210_DevBlog run?

Generated by the game, the map on Server_210_DevBlog is procedural.

Join record

How do I join Server_210_DevBlog?

Enter client.connect 66.234.150.186:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2201
Protocol The server runs game protocol 2201; matching it is required to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hd910d3d2
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.