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Exhibit no. 15,945Acc. 2026.15945
Dev Environment - Bot Testing
Rust server · in the archive since 5 October 2026
Offline 65.92.123.62:28015 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Dev Environment - Bot Testing mean?
The game's server browser reads these tags published by Dev Environment - Bot Testing: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Dev Environment - Bot Testing?
The Rust Server History lists that feature Dev Environment - Bot Testing are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Dev Environment - Bot Testing run?
Rust network protocol 2634 and build 166652 is the build Dev Environment - Bot Testing runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Dev Environment - Bot Testing online, and how reliable is it?
Offline now, Dev Environment - Bot Testing was last seen 22 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 5 October 2026 is when Rust Server History first saw it.
Where is Dev Environment - Bot Testing located?
You will find no region published by Dev Environment - Bot Testing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 65.92.123.62:28015.
Wipe history
What is the wipe schedule on Dev Environment - Bot Testing?
Its rhythm is not yet clear: too few of Dev Environment - Bot Testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 23 days 22 hours ago, the current world is what it runs now.
Player record
How does Dev Environment - Bot Testing rank against other Rust servers?
Over seven days of player hours, Dev Environment - Bot Testing ranks #15,945, inside the top 71% of all ranked servers.
How busy is Dev Environment - Bot Testing?
The last sighting of Dev Environment - Bot Testing in the live count was 22 days 22 hours ago; it is offline now.
Rules, map
What are the rules and settings on Dev Environment - Bot Testing?
You will not find a gather rate in the name of Dev Environment - Bot Testing. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.
Which map does Dev Environment - Bot Testing run?
The game generates the map on Dev Environment - Bot Testing, which is procedural.
Join record
How do I join Dev Environment - Bot Testing?
Press F1 in Rust to open the console, then enter client.connect 65.92.123.62:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.