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Exhibit no. 9,660Acc. 2026.9660

4Netplayers Rust Server

Rust server · in the archive since 19 September 2026

Online 65.109.20.244:40100 checked 7m ago

moddedoxide
To visit
Players now 0/ 16
0% full
7-day average0peak 2
Rank#9,660top 43%
Last wipe23d agoTue 6 Oct, 03:29 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:05 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202603:29 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202613:50 UTC31d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    7.6 days
    Players before
    0
  3. Sat 19 Sep 202618:29 UTC39d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5218:0002:0011:0020:0005:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304018:0002:0011:0020:0005:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 4Netplayers Rust Server mean?

These tags from 4Netplayers Rust Server, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp16 (Max players): 16 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include 4Netplayers Rust Server?

The Rust Server History lists that feature 4Netplayers Rust Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does 4Netplayers Rust Server run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 92,422 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,763 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 4Netplayers Rust Server run?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is 4Netplayers Rust Server online, and how reliable is it?

At this moment 4Netplayers Rust Server is online. About 32 hours ago is when it last restarted, judged by the uptime it reports. It was up for 29 of 168 hours in the last 7 full days, 17% of the time. 19 September 2026 is when Rust Server History first saw it.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 65.109.20.244:40100 as the address.

Wipe log

What does wipe day look like on 4Netplayers Rust Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on 4Netplayers Rust Server?

There is no next wipe to predict on 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 23 days 11 hours ago its current world was made.

Player record

How does 4Netplayers Rust Server rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server at #9,660, among the top 43% of all ranked servers.

How busy is 4Netplayers Rust Server?

0 players are on 4Netplayers Rust Server at present, from 16 slots. The seven-day average stands at 0 players; the peak is 2. An average of 2 players at 19:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on 4Netplayers Rust Server?

You will not find a gather rate in the name of 4Netplayers Rust Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers Rust Server run?

Seed 796949041, size 3,950: such is the procedural map 4Netplayers Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join 4Netplayers Rust Server?

Entering client.connect 65.109.20.244:40100 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp16
Max players 16 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.