Open every day, at every hour Admission free 11,757 servers and 71,129 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 12,652Acc. 2026.12652

staging

Rust server · in the archive since 13 September 2026

Offline 65.109.156.177:28095 checked 20h ago

vanillamoddedcarbon
To visit
Players now 0/ ?
7-day average0peak 1
Rank#12,652top 57%
Last wipe20h agoThu 29 Oct, 02:56 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 03:00 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202602:56 UTC20h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 28 Oct 202619:41 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 27 Oct 202616:39 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  4. Wed 14 Oct 202614:12 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    13.1 days
    Players before
    1
  5. Tue 13 Oct 202606:29 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  6. Sun 4 Oct 202617:24 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    8.5 days
    Players before
    0
  7. Sun 4 Oct 202601:16 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  8. Wed 30 Sep 202602:30 UTC29d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.9 days
    Players before
    0
  9. Fri 18 Sep 202620:54 UTC41d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    11.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123419:0021:0022:0000:0001:0003:00Wiped Wed 28 Oct, 19:41 UTCWIPEWiped Thu 29 Oct, 02:56 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct17 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on staging mean?

These tags from staging, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include staging?

These Rust Server History lists include staging: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Which version of Rust does staging run?

The recorded build for staging is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is staging online, and how reliable is it?

Offline now, staging was last seen 20 hours ago. 9 of 168 hours, or 5% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is staging located?

You will find no region published by staging. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 65.109.156.177:28095.

Wipe log

What does wipe day look like on staging?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on staging?

No next wipe can be predicted: staging wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 20 hours ago, the current world is what it runs now.

Player record

How does staging rank against other Rust servers?

The last seven days of player hours place staging at #12,652, among the top 57% of all ranked servers.

How busy is staging?

No current count exists for staging; it was last seen 20 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules and settings

What are the rules and settings on staging?

You will not find a gather rate in the name of staging. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does staging run?

A procedural map is what staging runs; the game generates it.

How to join

How do I join staging?

Press F1 in Rust to open the console, then enter client.connect 65.109.156.177:28095 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.