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Exhibit no. 7,265Acc. 2026.7265
Test Server
Rust server · in the archive since 13 September 2026
Online 65.109.111.251:30115 checked 7m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
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Thu 29 Oct 202614:29 UTC6h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202613:40 UTC6h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202611:44 UTC8h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202611:23 UTC9h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202610:17 UTC10h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Tue 27 Oct 202612:00 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct 202610:39 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct 202610:17 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 26 Oct 202611:46 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Mon 26 Oct 202611:09 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Open the archive box: 10 earlier resets
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Sun 25 Oct 202620:55 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
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Sun 25 Oct 202618:41 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202611:21 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 21 Oct 202611:43 UTC8d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 21 Oct 202610:41 UTC8d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 20 Oct 202623:49 UTC8d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 20 Oct 202610:35 UTC9d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 19 Oct 202611:06 UTC10d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 18 Oct 202620:28 UTC11d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Sun 18 Oct 202616:11 UTC11d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Test Server mean?
You can see the tags Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Test Server?
These Rust Server History lists include Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
The record
Does Test Server run smoothly?
30 server fps on average over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to as many as 23,916 entities. The highest memory use was 1,788 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Test Server run?
The recorded build for Test Server is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is Test Server online, and how reliable is it?
Test Server is listed as online now. Going by its reported uptime, it restarted about 4 hours ago. 155 of 168 hours, or 92% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is Test Server located?
There is no region published by Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 65.109.111.251:30115 as the address.
Wipe history
What is the wipe schedule on Test Server?
Every few hours Test Server makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.
Player counts
How does Test Server rank against other Rust servers?
The last seven days of player hours place Test Server at #7,265, among the top 33% of all ranked servers.
How busy is Test Server?
Of its 20 slots, Test Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3. The busiest hour of the last 48 was 13:00 UTC, averaging 0 players.
Rules and settings
What are the rules and settings on Test Server?
You will not find a gather rate in the name of Test Server. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.
Which map does Test Server run?
Seed 1337, size 4,000: such is the procedural map Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.
Join record
How do I join Test Server?
Entering client.connect 65.109.111.251:30115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.