Open every day, at every hour Admission free 11,628 servers and 36,679 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 10,314Acc. 2026.10314

RedlineQc

Rust server · in the archive since 13 September 2026

Online 64.74.161.162:28015 checked 9m ago

moddedcarbon
To visit
Players now 0/ 30
0% full
7-day average0peak 1
Rank#10,314top 46%
Last wipe9d agoSun 18 Oct, 15:10 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 06:25 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202615:10 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 18 Oct 202603:19 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  3. Sat 17 Oct 202620:16 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Sat 3 Oct 202601:20 UTC25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    14.8 days
    Players before
    0
  5. Sun 20 Sep 202615:55 UTC37d ago
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    12.4 days
    Players before
    0
  6. Sat 19 Sep 202602:55 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RedlineQc mean?

These tags from RedlineQc, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RedlineQc?

These Rust Server History lists include RedlineQc: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does RedlineQc run smoothly?

91 server fps on average over the last 48 hours, never below 61. Buildings, deployables and everything else in the world came to as many as 70,517 entities. Memory use peaked at 3,933 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RedlineQc run?

The recorded build for RedlineQc is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is RedlineQc online, and how reliable is it?

At this moment RedlineQc is online. About 5 days 7 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is RedlineQc located?

You will find no region published by RedlineQc. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.74.161.162:28015.

Wipe log

What does wipe day look like on RedlineQc?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.

What is the wipe schedule on RedlineQc?

There is no next wipe to predict on RedlineQc, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 9 days 15 hours ago, the current world is what it runs now.

Player record

How does RedlineQc rank against other Rust servers?

Player hours over the last seven days put RedlineQc at #10,314: a place in the top 46% of all ranked servers.

How busy is RedlineQc?

0 players are on RedlineQc at present, from 30 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on RedlineQc?

No gather rate is stated in the name of RedlineQc. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.

Which map does RedlineQc run?

Generated by the game at size 3,500 with seed 1337, the map on RedlineQc is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join RedlineQc?

Entering client.connect 64.74.161.162:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/2HCunPdHSE is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.