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Exhibit no. 15,919Acc. 2026.15919

A Dev Shockbyte Server

Rust server · in the archive since 23 September 2026

Offline 64.58.124.176:21253 checked 21d ago

moddedoxide
To visit
Players now 0/ 16
0% full
7-day average0peak –
Rank#15,919top 72%
Last wipe22d agoTue 6 Oct, 09:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 7 Oct 2026, 14:05 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202609:31 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 29 Sep 202613:01 UTC29d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.9 days
    Players before
    1
  3. Mon 28 Sep 202615:25 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on A Dev Shockbyte Server mean?

The game's server browser reads these tags published by A Dev Shockbyte Server: gmrust (Game mode): This server runs standard Rust survival; mp16 (Max players): 16 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Dev Shockbyte Server?

These Rust Server History lists include A Dev Shockbyte Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does A Dev Shockbyte Server run?

Rust network protocol 2634 and build 166652 is the build A Dev Shockbyte Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Dev Shockbyte Server online, and how reliable is it?

A Dev Shockbyte Server was last seen 21 days 18 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 23 September 2026 is when Rust Server History first saw it.

Where is A Dev Shockbyte Server located?

There is no region published by A Dev Shockbyte Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 64.58.124.176:21253 as the address.

Wipe log

What does wipe day look like on A Dev Shockbyte Server?

1 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Dev Shockbyte Server?

There is no next wipe to predict on A Dev Shockbyte Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 22 days 22 hours ago.

Player counts

How does A Dev Shockbyte Server rank against other Rust servers?

Over seven days of player hours, A Dev Shockbyte Server ranks #15,919, inside the top 72% of all ranked servers.

How busy is A Dev Shockbyte Server?

A Dev Shockbyte Server is offline at present, having last been seen 21 days 18 hours ago.

Rules, map

What are the rules and settings on A Dev Shockbyte Server?

No gather rate is stated in the name of A Dev Shockbyte Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does A Dev Shockbyte Server run?

A procedural map of size 4,500 with seed 50000 is what A Dev Shockbyte Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join A Dev Shockbyte Server?

Press F1 in Rust to open the console, then enter client.connect 64.58.124.176:21253 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp16
Max players 16 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.