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Exhibit no. 13,792Acc. 2026.13792

Lost In Rust Test Server

Rust server · in the archive since 13 September 2026

Online 64.40.8.191:29015 checked 11m ago

moddedoxide
To visit
Players now 0/ ?
7-day average0peak 1
Rank#13,792top 62%
Last wipe1d agoWed 28 Oct, 00:17 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:00 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202600:17 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 21 Oct 202601:48 UTC8d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.9 days
    Players before
    0
  3. Tue 20 Oct 202602:08 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Sun 18 Oct 202614:20 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  5. Thu 15 Oct 202600:20 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.6 days
    Players before
    0
  6. Tue 13 Oct 202602:07 UTC16d ago
    Peak
    2+1 in the queue
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  7. Mon 5 Oct 202623:57 UTC23d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7.1 days
    Players before
    0
  8. Sun 4 Oct 202615:37 UTC24d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  9. Sat 3 Oct 202623:05 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  10. Sat 3 Oct 202602:31 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
Open the archive box: 6 earlier wipes
  1. Wed 30 Sep 202622:51 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.2 days
    Players before
    0
  2. Tue 29 Sep 202600:22 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Mon 28 Sep 202602:10 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Tue 22 Sep 202602:25 UTC37d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    6 days
    Players before
    1
  5. Tue 15 Sep 202610:14 UTC43d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.7 days
    Players before
    1
  6. Sun 13 Sep 202617:24 UTC45d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75100:0005:0011:0016:0023:0004:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
01020304000:0005:0011:0016:0023:0004:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Lost In Rust Test Server mean?

These tags from Lost In Rust Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; oxidation (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Lost In Rust Test Server?

The Rust Server History lists that feature Lost In Rust Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Does Lost In Rust Test Server run smoothly?

30 server fps on average over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to as many as 107,789 entities. Up to 3,563 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Lost In Rust Test Server run?

Rust network protocol 2635 and build 168909 is the build Lost In Rust Test Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Lost In Rust Test Server online, and how reliable is it?

At this moment Lost In Rust Test Server is online. The uptime it reports puts the last restart at about 6 hours ago. Of 168 hours in the last 7 full days, 84 were up: 50% of the time. First seen by Rust Server History on 13 September 2026.

Where is Lost In Rust Test Server located?

There is no region published by Lost In Rust Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 64.40.8.191:29015 as the address.

Wipe log

What does wipe day look like on Lost In Rust Test Server?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 21 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on Lost In Rust Test Server?

There is no next wipe to predict on Lost In Rust Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 29 hours ago, the current world is what it runs now.

Player record

How does Lost In Rust Test Server rank against other Rust servers?

Player hours over the last seven days put Lost In Rust Test Server at #13,792: a place in the top 62% of all ranked servers.

How busy is Lost In Rust Test Server?

At the time of this record, Lost In Rust Test Server shows 0 players. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 00:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Lost In Rust Test Server?

No gather rate is stated in the name of Lost In Rust Test Server. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Lost In Rust Test Server run?

Seed 1337, size 4,700: such is the procedural map Lost In Rust Test Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join Lost In Rust Test Server?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.191:29015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Other

oxidation
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.