Open every day, at every hour Admission free 11,826 servers and 91,935 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 4,425Acc. 2026.4425

Trust No One

Rust server · in the archive since 6 October 2026

Online 63.135.74.35:28015 checked 5m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 3
Rank#4,425top 20%
Last wipe9d agoSun 18 Oct, 13:24 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 16:10 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202613:24 UTC9d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202620:34 UTC9d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct10 Oct13 Oct20 Oct23 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Trust No One mean?

You can see the tags Trust No One publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Trust No One?

The Rust Server History lists that feature Trust No One are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does Trust No One run smoothly?

106 server fps on average over the last 48 hours, never below 79. Buildings, deployables and everything else in the world came to as many as 114,811 entities. Up to 3,632 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Trust No One run?

On Windows, Trust No One runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Trust No One online, and how reliable is it?

At this moment Trust No One is online. Going by its reported uptime, it restarted about 36 hours ago. It was up for 161 of 168 hours in the last 7 full days, 96% of the time. The first sighting by Rust Server History was on 6 October 2026.

Where is Trust No One located?

There is no region published by Trust No One. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 63.135.74.35:28015.

Wipe record

What does wipe day look like on Trust No One?

2 players on average was the busiest its recent wipes drew. 3 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Trust No One?

The record holds too few of Trust No One's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 9 days 2 hours ago its current world was made.

Player record

How does Trust No One rank against other Rust servers?

The last seven days of player hours place Trust No One at #4,425, among the top 20% of all ranked servers.

How busy is Trust No One?

Of its 100 slots, Trust No One currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 3.

Rules and settings

What are the rules and settings on Trust No One?

You will not find a gather rate in the name of Trust No One. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Trust No One run?

A procedural map of size 4,500 with seed 1586544950 is what Trust No One runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Trust No One?

Entering client.connect 63.135.74.35:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.