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Exhibit no. 15,318Acc. 2026.15318

Rust On Top | Devs Only

Rust server · in the archive since 13 September 2026

Online 62.238.104.131:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe27d agoThu 1 Oct, 18:02 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:05 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:02 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 16 Sep 202613:55 UTC42d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    15.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.2 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust On Top | Devs Only mean?

The game's server browser reads these tags published by Rust On Top | Devs Only: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust On Top | Devs Only?

These Rust Server History lists include Rust On Top | Devs Only: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does Rust On Top | Devs Only run smoothly?

Across the last 48 hours it averaged 66 server fps; the low was 42. As many as 105,220 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,918 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rust On Top | Devs Only run?

On Linux, Rust On Top | Devs Only runs Rust network protocol 2634 and build 166494. The protocol must match to join, and Steam handles that update.

Is Rust On Top | Devs Only online, and how reliable is it?

Rust On Top | Devs Only is listed as online now. The uptime it reports puts the last restart at about 6 days 3 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is Rust On Top | Devs Only located?

There is no region published by Rust On Top | Devs Only. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 62.238.104.131:28015 as the address.

Wipe history

What does wipe day look like on Rust On Top | Devs Only?

An average peak of 1 players was drawn by its recent wipes. At 2 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on Rust On Top | Devs Only?

The rhythm of Rust On Top | Devs Only cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 27 days 18 hours ago, the current world is what it runs now.

Population

How does Rust On Top | Devs Only rank against other Rust servers?

Over seven days of player hours, Rust On Top | Devs Only ranks #15,318, inside the top 69% of all ranked servers.

How busy is Rust On Top | Devs Only?

Of its 50 slots, Rust On Top | Devs Only currently has 0 filled. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Rust On Top | Devs Only?

You will not find a gather rate in the name of Rust On Top | Devs Only. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does Rust On Top | Devs Only run?

A procedural map of size 4,250 with seed 1337 is what Rust On Top | Devs Only runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join Rust On Top | Devs Only?

Press F1 in Rust to open the console, then enter client.connect 62.238.104.131:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://rustontop.com is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.