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Exhibit no. 14,546Acc. 2026.14546
TestServer
Rust server · in the archive since 17 September 2026
Offline 62.182.138.199:28505 checked 30d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
17 Sep Last seen 25 Sep12:29
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Sep 2026, 21:02 UTCAll times UTC.
The record of each wipe
-
Fri 25 Sep 202612:29 UTC34d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on TestServer mean?
The game's server browser reads these tags published by TestServer: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include TestServer?
The Rust Server History lists that feature TestServer are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server record
Which version of Rust does TestServer run?
On Windows, TestServer runs Rust network protocol 2633 and build 163493. The protocol must match to join, and Steam handles that update.
Is TestServer online, and how reliable is it?
The record shows TestServer offline at this moment, last seen 30 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 17 September 2026.
Where is TestServer located?
You will find no region published by TestServer. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 62.182.138.199:28505.
Wipe log
What is the wipe schedule on TestServer?
Its rhythm is not yet clear: too few of TestServer's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 34 days 3 hours ago.
Player counts
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #14,546, among the top 61% of all ranked servers.
How busy is TestServer?
The last sighting of TestServer in the live count was 30 days 19 hours ago; it is offline now.
Rules and settings
What are the rules and settings on TestServer?
You will not find a gather rate in the name of TestServer. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.
Which map does TestServer run?
A procedural map is what TestServer runs; the game generates it.
How to join
How do I join TestServer?
Enter client.connect 62.182.138.199:28505 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.