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Exhibit no. 2,689Acc. 2026.2689

CYBERSHOKE | #3 Vanilla (x2)

Rust server, EU · in the archive since 13 September 2026

Online EU 62.122.215.125:28025 checked 12m ago

2x weekly wipes vanillamoddedoxide
To visit
Players now 2/ 300
1% full
7-day average1peak 12
Rank#2,689top 12% · #1036 in EU
Last wipe3d agoMon 26 Oct, 14:59 UTC · weekly schedule
Next wipe3d 9hMon 2 Nov, 14:59 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 05:35 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202614:59 UTC3d ago
    Peak
    12
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 19 Oct 202615:00 UTC10d ago
    Peak
    4
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
  3. Mon 12 Oct 202615:00 UTC17d ago
    Peak
    7
    Crowd
    halved by day 4
    Lasted
    7 days
    Players before
    2
  4. Mon 5 Oct 202614:59 UTC24d ago
    Peak
    3
    Crowd
    held half
    Lasted
    7 days
    Players before
    1
  5. Mon 28 Sep 202615:00 UTC31d ago
    Peak
    9
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    1
  6. Mon 21 Sep 202615:00 UTC38d ago
    Peak
    5
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
  7. Mon 14 Sep 202615:00 UTC45d ago
    Peak
    7
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 9h. Every Monday at 14:59 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
8wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 3.5

Coming wipes

  1. 3d 9hMon 2 Nov, 14:59 UTC
  2. 6d 13hThu 5 Nov, 19:00 UTCFW
  3. 10d 9hMon 9 Nov, 14:59 UTC
  4. 17d 9hMon 16 Nov, 14:59 UTC
  5. 24d 9hMon 23 Nov, 14:59 UTC
  6. 31d 9hMon 30 Nov, 14:59 UTC
  7. 34d 13hThu 3 Dec, 19:00 UTCFW
  8. 38d 9hMon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246806:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?

You can see the tags CYBERSHOKE | #3 Vanilla (x2) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server holds 300 slots; ts24 (Group limit): The team cap is 24; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CYBERSHOKE | #3 Vanilla (x2)?

The Rust Server History lists that feature CYBERSHOKE | #3 Vanilla (x2) are: 2x Rust servers: the record, European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server entry

Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?

144 server fps on average over the last 48 hours, never below 41. As many as 104,751 entities were in the world: buildings, deployables and the rest. Up to 3,951 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does CYBERSHOKE | #3 Vanilla (x2) run?

Rust network protocol 2635 and build 168909 is the build CYBERSHOKE | #3 Vanilla (x2) runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?

At this moment CYBERSHOKE | #3 Vanilla (x2) is online. The uptime it reports puts the last restart at about 1 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is CYBERSHOKE | #3 Vanilla (x2) located?

In Europe, CYBERSHOKE | #3 Vanilla (x2) lists itself with its EU tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 62.122.215.125:28025 as the address.

Wipe history

What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?

At their busiest, its recent wipes drew an average of 8 players. 25 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 60% of its recent wipes. By day 3.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?

Wipes on CYBERSHOKE | #3 Vanilla (x2) follow a every Monday at 14:59 UTC pattern. Due on Monday 2 November at 14:59 UTC is its next wipe. Made 3 days 14 hours ago, the current world is what it runs now. The tags list a weekly wipe schedule.

Player counts

How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?

Seven days of player hours rank CYBERSHOKE | #3 Vanilla (x2) at #2,689, in the top 12% of all ranked servers; within Europe it is #1,036.

How busy is CYBERSHOKE | #3 Vanilla (x2)?

Of its 300 slots, CYBERSHOKE | #3 Vanilla (x2) currently has 2 filled. Stored history gives a seven-day average of 1 players and a peak of 12. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 4 players.

Map and rules

What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?

The name states a 2x gather rate for CYBERSHOKE | #3 Vanilla (x2). You may play in groups of up to 24 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does CYBERSHOKE | #3 Vanilla (x2) run?

Generated by the game at size 4,000 with seed 1337, the map on CYBERSHOKE | #3 Vanilla (x2) is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

Join record

How do I join CYBERSHOKE | #3 Vanilla (x2)?

Press F1 in Rust to open the console, then enter client.connect 62.122.215.125:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://cybershoke.net/rust is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players The server holds 300 slots.
ts24
Group limit The team cap is 24.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes weekly.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.