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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 1,555Acc. 2026.1555

CYBERSHOKE | #1 Vanilla (x2)

Rust server, EU · in the archive since 13 September 2026

Online EU 62.122.215.125:28015 checked 13m ago

2x weekly wipes vanillamoddedoxide
To visit
Players now 1/ 300
0% full
7-day average4peak 22
Rank#1,555top 7% · #619 in EU
Last wipe6d agoFri 23 Oct, 14:59 UTC · weekly schedule
Next wipe13hFri 30 Oct, 14:59 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:45 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:59 UTC6d ago
    Peak
    22
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202614:59 UTC13d ago
    Peak
    20
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  3. Fri 9 Oct 202614:59 UTC20d ago
    Peak
    10
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    0
  4. Fri 2 Oct 202614:59 UTC27d ago
    Peak
    18
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    2
  5. Fri 25 Sep 202614:59 UTC34d ago
    Peak
    17
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  6. Fri 18 Sep 202614:59 UTC41d ago
    Peak
    15
    Crowd
    halved by day 1
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 13h. Every Friday at 14:59 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
17wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 13hFri 30 Oct, 14:59 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 7d 13hFri 6 Nov, 14:59 UTC
  4. 14d 13hFri 13 Nov, 14:59 UTC
  5. 21d 13hFri 20 Nov, 14:59 UTC
  6. 28d 13hFri 27 Nov, 14:59 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 35d 13hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?

You can see the tags CYBERSHOKE | #1 Vanilla (x2) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp300 (Max players): The server holds 300 slots; ts24 (Group limit): Teams are capped at 24; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CYBERSHOKE | #1 Vanilla (x2)?

These Rust Server History lists include CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers: the record, European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server entry

Does CYBERSHOKE | #1 Vanilla (x2) run smoothly?

Averaged over the last 48 hours: 147 server fps, with 114 the lowest. Buildings, deployables and everything else in the world came to as many as 101,667 entities. Up to 3,240 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does CYBERSHOKE | #1 Vanilla (x2) run?

Rust network protocol 2635 and build 168909 is the build CYBERSHOKE | #1 Vanilla (x2) runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is CYBERSHOKE | #1 Vanilla (x2) online, and how reliable is it?

CYBERSHOKE | #1 Vanilla (x2) is listed as online now. The uptime it reports puts the last restart at about 21 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is CYBERSHOKE | #1 Vanilla (x2) located?

The EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 62.122.215.125:28015.

Wipe history

What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?

At their busiest, its recent wipes drew an average of 17 players. On the latest wipe, 26 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on CYBERSHOKE | #1 Vanilla (x2)?

Wipes on CYBERSHOKE | #1 Vanilla (x2) follow a every Friday at 14:59 UTC pattern. On Friday 30 October at 14:59 UTC its next wipe is due. The world it runs now dates from 6 days 10 hours ago. A weekly wipe schedule is published in its tags.

Player record

How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?

CYBERSHOKE | #1 Vanilla (x2) takes #619 in Europe on seven-day player hours, with #1,555 overall and a place in the top 7% of all ranked servers.

How busy is CYBERSHOKE | #1 Vanilla (x2)?

Against 300 slots, CYBERSHOKE | #1 Vanilla (x2) records 1 players right now. The seven-day average stands at 4 players; the peak is 22. An average of 3 players at 16:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on CYBERSHOKE | #1 Vanilla (x2)?

2x gathering is what the name of CYBERSHOKE | #1 Vanilla (x2) records. No group may exceed 24 players. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does CYBERSHOKE | #1 Vanilla (x2) run?

Generated by the game at size 4,000 with seed 1337, the map on CYBERSHOKE | #1 Vanilla (x2) is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join CYBERSHOKE | #1 Vanilla (x2)?

Press F1 in Rust to open the console, then enter client.connect 62.122.215.125:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://cybershoke.net/rust.

The label explained

Server tags

What each tag this server publishes means.

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp300
Max players The server holds 300 slots.
ts24
Group limit Teams are capped at 24.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes fall every week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.