Open every day, at every hour Admission free 11,856 servers and 86,772 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,927Acc. 2026.13927

Carbon Local Dev

Rust server · in the archive since 13 September 2026

Offline 60.142.115.227:28015 checked 43d ago

moddedcarbon
To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank#13,927no region published
Last wipe47d agoFri 11 Sep, 22:42 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Carbon Local Dev mean?

These tags from Carbon Local Dev, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Carbon Local Dev?

The Rust Server History lists that feature Carbon Local Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Carbon Local Dev run?

On Windows, Carbon Local Dev runs Rust network protocol 2633 and build 163794. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Carbon Local Dev online, and how reliable is it?

Offline now, Carbon Local Dev was last seen 43 days 9 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Carbon Local Dev located?

There is no region published by Carbon Local Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 60.142.115.227:28015.

Wipe history

What is the wipe schedule on Carbon Local Dev?

The rhythm of Carbon Local Dev cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 47 days 16 hours ago.

Population

How does Carbon Local Dev rank against other Rust servers?

Over seven days of player hours, Carbon Local Dev ranks #13,927, inside the top – of all ranked servers.

How busy is Carbon Local Dev?

Carbon Local Dev is offline at present, having last been seen 43 days 9 hours ago.

Rules and settings

What are the rules and settings on Carbon Local Dev?

No gather rate is stated in the name of Carbon Local Dev. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Carbon Local Dev run?

A procedural map is what Carbon Local Dev runs; the game generates it.

Joining the server

How do I join Carbon Local Dev?

Press F1 in Rust to open the console, then enter client.connect 60.142.115.227:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.