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Exhibit no. 11,455Acc. 2026.11455

Rust Zombie Raids Test Server

Rust server · in the archive since 11 October 2026

Offline 58.169.156.96:28015 checked 12d ago

moddedoxide
To visit
Players now 2/ 5
40% full
7-day average0peak –
Rank#11,455top 53%
Last wipe14d agoWed 14 Oct, 15:14 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 16 Oct 2026, 10:20 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202615:14 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 14 Oct 202602:42 UTC15d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  3. Sun 11 Oct 202611:32 UTC17d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.6 days
    Players before
    0
  4. Sun 11 Oct 202601:25 UTC18d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct21 Oct23 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Zombie Raids Test Server mean?

You can see the tags Rust Zombie Raids Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Zombie Raids Test Server?

The Rust Server History lists that feature Rust Zombie Raids Test Server are: Modded Rust servers: the record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Rust Zombie Raids Test Server run?

The recorded build for Rust Zombie Raids Test Server is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Zombie Raids Test Server online, and how reliable is it?

Rust Zombie Raids Test Server was last seen 12 days 23 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 11 October 2026.

Where is Rust Zombie Raids Test Server located?

No region is published by Rust Zombie Raids Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 58.169.156.96:28015.

Wipe record

What does wipe day look like on Rust Zombie Raids Test Server?

An average peak of 2 players was drawn by its recent wipes. At 25 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust Zombie Raids Test Server?

No next wipe can be predicted: Rust Zombie Raids Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 14 days 18 hours ago, the current world is what it runs now.

Population

How does Rust Zombie Raids Test Server rank against other Rust servers?

The last seven days of player hours place Rust Zombie Raids Test Server at #11,455, among the top 53% of all ranked servers.

How busy is Rust Zombie Raids Test Server?

Rust Zombie Raids Test Server is offline at present, having last been seen 12 days 23 hours ago.

Map and rules

What are the rules and settings on Rust Zombie Raids Test Server?

The name of Rust Zombie Raids Test Server carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Rust Zombie Raids Test Server run?

A procedural map of size 4,000 with seed 1337 is what Rust Zombie Raids Test Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

How to join

How do I join Rust Zombie Raids Test Server?

Enter client.connect 58.169.156.96:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.