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Exhibit no. 13,943Acc. 2026.13943

Private

Rust server · in the archive since 13 September 2026

Offline 58.136.77.62:28015 checked 39d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,943no region published
Last wipe39d agoFri 18 Sep, 16:03 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 18 Sep 2026, 16:56 UTCAll times UTC.

The record of each wipe

  1. Fri 18 Sep 202616:03 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 18 Sep 202606:42 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  3. Thu 17 Sep 202606:42 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  4. Tue 15 Sep 202617:16 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  5. Mon 14 Sep 202606:32 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 18 SepFri 18 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Private mean?

You can see the tags Private publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Private?

The Rust Server History lists that feature Private are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Private run?

On Windows, Private runs Rust network protocol 2633 and build 163207. The protocol must match to join, and Steam handles that update.

Is Private online, and how reliable is it?

The record shows Private offline at this moment, last seen 39 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Private located?

There is no region published by Private. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 58.136.77.62:28015.

Wipe record

What does wipe day look like on Private?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Private?

No next wipe can be predicted: Private wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 39 days 10 hours ago its current world was made.

Player record

How does Private rank against other Rust servers?

Over seven days of player hours, Private ranks #13,943, inside the top – of all ranked servers.

How busy is Private?

The last sighting of Private in the live count was 39 days 9 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Private?

You will not find a gather rate in the name of Private. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

How to join

How do I join Private?

Press F1 in Rust to open the console, then enter client.connect 58.136.77.62:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.