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Exhibit no. 13,059Acc. 2026.13059

IKS[211 Devblog]

Rust server · in the archive since 16 October 2026

Offline 57.131.161.238:27015 checked 9d ago

modded
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,059top 59%
Last wipe16d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on IKS[211 Devblog] mean?

The game's server browser reads these tags published by IKS[211 Devblog]: mp10 (Max players): Slot count: 10; v2164 (Protocol): The server runs game protocol 2164; matching it is required to join; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hb68d7370 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include IKS[211 Devblog]?

The Rust Server History lists that feature IKS[211 Devblog] are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

The record

Which version of Rust does IKS[211 Devblog] run?

Rust network protocol 2164 is the build IKS[211 Devblog] runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is IKS[211 Devblog] online, and how reliable is it?

Offline now, IKS[211 Devblog] was last seen 9 days ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 16 October 2026 is when Rust Server History first saw it.

Where is IKS[211 Devblog] located?

No region is published by IKS[211 Devblog]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 57.131.161.238:27015 as the address.

Wipe log

What is the wipe schedule on IKS[211 Devblog]?

Its rhythm is not yet clear: too few of IKS[211 Devblog]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 13 hours ago.

Player record

How does IKS[211 Devblog] rank against other Rust servers?

Over seven days of player hours, IKS[211 Devblog] ranks #13,059, inside the top 59% of all ranked servers.

How busy is IKS[211 Devblog]?

The last sighting of IKS[211 Devblog] in the live count was 9 days ago; it is offline now.

Rules and settings

What are the rules and settings on IKS[211 Devblog]?

The name of IKS[211 Devblog] carries no gather rate. No group limit is recorded. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. VAC from Valve is switched off.

Join record

How do I join IKS[211 Devblog]?

Enter client.connect 57.131.161.238:27015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Slot count: 10.
v2164
Protocol The server runs game protocol 2164; matching it is required to join.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hb68d7370
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.