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Exhibit no. 7,558Acc. 2026.7558

4Netplayers Rust Server

Rust server · in the archive since 13 September 2026

Online 54.37.245.171:22000 checked 14m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#7,558top 34%
Last wipe28d agoThu 1 Oct, 19:24 UTC · no schedule published
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:20 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:43 UTC FW28d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on 4Netplayers Rust Server mean?

The game's server browser reads these tags published by 4Netplayers Rust Server: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 4Netplayers Rust Server?

The Rust Server History lists that feature 4Netplayers Rust Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does 4Netplayers Rust Server run smoothly?

30 server fps on average over the last 48 hours, never below 30. As many as 91,452 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,032 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 4Netplayers Rust Server run?

The recorded build for 4Netplayers Rust Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is 4Netplayers Rust Server online, and how reliable is it?

At this moment 4Netplayers Rust Server is online. The uptime it reports puts the last restart at about 2 days 15 hours ago. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. First seen by Rust Server History on 13 September 2026.

Where is 4Netplayers Rust Server located?

You will find no region published by 4Netplayers Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 54.37.245.171:22000.

Wipe history

What does wipe day look like on 4Netplayers Rust Server?

At their busiest, its recent wipes drew an average of 3 players. At 24 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on 4Netplayers Rust Server?

4Netplayers Rust Server wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 28 days 5 hours ago, the current world is what it runs now.

Population

How does 4Netplayers Rust Server rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server at #7,558, among the top 34% of all ranked servers.

How busy is 4Netplayers Rust Server?

0 players are on 4Netplayers Rust Server at present, from 10 slots. A seven-day average of 0 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on 4Netplayers Rust Server?

No gather rate is stated in the name of 4Netplayers Rust Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does 4Netplayers Rust Server run?

A procedural map of size 4,000 with seed 1234567890 is what 4Netplayers Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join 4Netplayers Rust Server?

Enter client.connect 54.37.245.171:22000 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.