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Exhibit no. 15,326Acc. 2026.15326

NON-PRODUCTION Pocket Mines Feasibility

Rust server · in the archive since 13 September 2026

Online 51.91.74.194:25570 checked 8m ago

moddedcarbon
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe18d agoSat 10 Oct, 13:59 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 13:35 UTCAll times UTC.

The record of each wipe

  1. Sat 10 Oct 202613:59 UTC18d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 19 Sep 202617:27 UTC39d ago
    Peak
    0
    Crowd
    –
    Lasted
    20.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

You can see the tags NON-PRODUCTION Pocket Mines Feasibility publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include NON-PRODUCTION Pocket Mines Feasibility?

These Rust Server History lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?

Across the last 48 hours it averaged 235 server fps; the low was 225. Buildings, deployables and everything else in the world came to as many as 14,119 entities. Memory use peaked at 3,113 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?

On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. The protocol must match to join, and Steam handles that update.

Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?

The live count shows NON-PRODUCTION Pocket Mines Feasibility online right now. About 18 days 22 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is NON-PRODUCTION Pocket Mines Feasibility located?

There is no region published by NON-PRODUCTION Pocket Mines Feasibility. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 51.91.74.194:25570 as the address.

Wipe log

What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

The rhythm of NON-PRODUCTION Pocket Mines Feasibility cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 18 days 23 hours ago, the current world is what it runs now.

Population

How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?

The last seven days of player hours place NON-PRODUCTION Pocket Mines Feasibility at #15,326, among the top 69% of all ranked servers.

How busy is NON-PRODUCTION Pocket Mines Feasibility?

Against 2 slots, NON-PRODUCTION Pocket Mines Feasibility records 0 players right now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?

No gather rate is stated in the name of NON-PRODUCTION Pocket Mines Feasibility. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does NON-PRODUCTION Pocket Mines Feasibility run?

Seed 20260808, size 2,000: such is the procedural map NON-PRODUCTION Pocket Mines Feasibility runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join NON-PRODUCTION Pocket Mines Feasibility?

Press F1 in Rust to open the console, then enter client.connect 51.91.74.194:25570 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.