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Exhibit no. 15,385Acc. 2026.15385

MGCDRP Rust Staging

Rust server · in the archive since 11 October 2026

Offline 51.89.59.240:28125 checked 5d ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,385top 70%
Last wipe10d agoFri 16 Oct, 21:46 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 21 Oct 2026, 15:35 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202621:46 UTC10d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202611:17 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.4 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 16 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on MGCDRP Rust Staging mean?

The game's server browser reads these tags published by MGCDRP Rust Staging: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include MGCDRP Rust Staging?

These Rust Server History lists include MGCDRP Rust Staging: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does MGCDRP Rust Staging run?

On Linux, MGCDRP Rust Staging runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.

Is MGCDRP Rust Staging online, and how reliable is it?

Offline now, MGCDRP Rust Staging was last seen 5 days 23 hours ago. Of 168 hours in the last 7 full days, 40 were up: 24% of the time. First seen by Rust Server History on 11 October 2026.

Where is MGCDRP Rust Staging located?

You will find no region published by MGCDRP Rust Staging. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 51.89.59.240:28125 as the address.

Wipe history

What does wipe day look like on MGCDRP Rust Staging?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on MGCDRP Rust Staging?

The record holds too few of MGCDRP Rust Staging's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 17 hours ago.

Population

How does MGCDRP Rust Staging rank against other Rust servers?

Over seven days of player hours, MGCDRP Rust Staging ranks #15,385, inside the top 70% of all ranked servers.

How busy is MGCDRP Rust Staging?

No current count exists for MGCDRP Rust Staging; it was last seen 5 days 23 hours ago. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on MGCDRP Rust Staging?

No gather rate is stated in the name of MGCDRP Rust Staging. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched off.

How to join

How do I join MGCDRP Rust Staging?

Entering client.connect 51.89.59.240:28125 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.