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Exhibit no. 15,400Acc. 2026.15400

4Netplayers.The.special.forces

Rust server · in the archive since 15 September 2026

Offline 51.89.152.8:32600 checked 2d ago

quad moddedoxidesoftcore
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe12d agoThu 15 Oct, 11:12 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 12:45 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202611:12 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct21 Oct27 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 4Netplayers.The.special.forces mean?

The game's server browser reads these tags published by 4Netplayers.The.special.forces: gmsoftcore (Game mode): An easier ruleset, softcore, applies here; mp10 (Max players): 10 slots are set on this server; ts4 (Group limit): A team may hold no more than 4; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 4Netplayers.The.special.forces?

These Rust Server History lists include 4Netplayers.The.special.forces: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does 4Netplayers.The.special.forces run?

Rust network protocol 2634 and build 167781 is the build 4Netplayers.The.special.forces runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 4Netplayers.The.special.forces online, and how reliable is it?

The record shows 4Netplayers.The.special.forces offline at this moment, last seen 2 days 8 hours ago. 133 of 168 hours, or 79% of the time, over the last 7 full days. The first sighting by Rust Server History was on 15 September 2026.

Where is 4Netplayers.The.special.forces located?

No region is published by 4Netplayers.The.special.forces. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 51.89.152.8:32600 as the address.

Wipe record

What does wipe day look like on 4Netplayers.The.special.forces?

An average peak of 0 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on 4Netplayers.The.special.forces?

The rhythm of 4Netplayers.The.special.forces cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 12 days 10 hours ago.

Player counts

How does 4Netplayers.The.special.forces rank against other Rust servers?

The last seven days of player hours place 4Netplayers.The.special.forces at #15,400, among the top 69% of all ranked servers. Within its group of quad servers, this entry ranks #624.

How busy is 4Netplayers.The.special.forces?

4Netplayers.The.special.forces is offline at present, having last been seen 2 days 8 hours ago. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on 4Netplayers.The.special.forces?

You will not find a gather rate in the name of 4Netplayers.The.special.forces. You may join a group of up to 4 players (quad). Recorded as softcore, with this note: Part of your loot stays with you in this easier Facepunch mode. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers.The.special.forces run?

A procedural map of size 4,500 with seed 1382625960 is what 4Netplayers.The.special.forces runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join 4Netplayers.The.special.forces?

Enter client.connect 51.89.152.8:32600 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore, applies here.
mp10
Max players 10 slots are set on this server.
ts4
Group limit A team may hold no more than 4.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.