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Exhibit no. 4,190Acc. 2026.4190

ProRow

Rust server · in the archive since 11 October 2026

Offline 5.83.170.68:11400 checked 13h ago

quad moddedoxidesoftcore
To visit
Players now 2/ 50
4% full
7-day average2peak 3
Rank#4,190top 19%
Last wipe5d agoThu 22 Oct, 15:42 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 22:30 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202614:41 UTC5d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 12 Oct 202615:39 UTC15d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5212:0015:0020:0015:0018:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304012:0015:0020:0015:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 19% of all ranked servers, and #268 of the quad servers (top 33%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ProRow mean?

You can see the tags ProRow publishes, read by the game's server browser: gmsoftcore (Game mode): This server runs softcore, the easier ruleset; mp50 (Max players): Slot count: 50; ts4 (Group limit): The team cap is 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include ProRow?

The Rust Server History lists that feature ProRow are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Server record

Does ProRow run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 94,421 entities were in the world: buildings, deployables and the rest. Up to 2,299 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does ProRow run?

The recorded build for ProRow is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is ProRow online, and how reliable is it?

The record shows ProRow offline at this moment, last seen 13 hours ago. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 49 were up: 29% of the time. The first sighting by Rust Server History was on 11 October 2026.

Where is ProRow located?

No region is published by ProRow. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 5.83.170.68:11400.

Wipe history

What does wipe day look like on ProRow?

At their busiest, its recent wipes drew an average of 2 players. At 4 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on ProRow?

The record holds too few of ProRow's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 5 days 20 hours ago its current world was made.

Player record

How does ProRow rank against other Rust servers?

Over seven days of player hours, ProRow ranks #4,190, inside the top 19% of all ranked servers. Within its group of quad servers, this entry ranks #268.

How busy is ProRow?

The last sighting of ProRow in the live count was 13 hours ago; it is offline now. A seven-day average of 2 players is recorded, with a peak of 3. An average of 2 players at 12:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on ProRow?

The name of ProRow carries no gather rate. You may join a group of up to 4 players (quad). Recorded as softcore, with this note: The easier mode from Facepunch: part of your loot is kept. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does ProRow run?

Generated by the game at size 4,000 with seed 17391, the map on ProRow is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join ProRow?

Entering client.connect 5.83.170.68:11400 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode This server runs softcore, the easier ruleset.
mp50
Max players Slot count: 50.
ts4
Group limit The team cap is 4.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.