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Exhibit no. 15,478Acc. 2026.15478

Rusty Zombie 4Netplayers

Rust server · in the archive since 13 September 2026

Offline 51.83.238.216:29200 checked 41d ago

quad moddedoxidesoftcore
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,478top 70%
Last wipe55d agoFri 4 Sep, 06:18 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rusty Zombie 4Netplayers mean?

You can see the tags Rusty Zombie 4Netplayers publishes, read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, an easier one; mp10 (Max players): 10 slots are set on this server; ts4 (Group limit): The team cap is 4; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^s (Softcore): On death you keep part of your inventory; this is Facepunch's easier mode; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rusty Zombie 4Netplayers?

These Rust Server History lists include Rusty Zombie 4Netplayers: Modded Rust servers: the record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.

Server entry

Which version of Rust does Rusty Zombie 4Netplayers run?

On Linux, Rusty Zombie 4Netplayers runs Rust network protocol 2633 and build 164530. Steam updates your game for you; joining needs the same protocol.

Is Rusty Zombie 4Netplayers online, and how reliable is it?

Offline now, Rusty Zombie 4Netplayers was last seen 41 days 11 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Rusty Zombie 4Netplayers located?

You will find no region published by Rusty Zombie 4Netplayers. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 51.83.238.216:29200.

Wipe log

What is the wipe schedule on Rusty Zombie 4Netplayers?

The record holds too few of Rusty Zombie 4Netplayers's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 55 days 14 hours ago, the current world is what it runs now.

Player record

How does Rusty Zombie 4Netplayers rank against other Rust servers?

Player hours over the last seven days put Rusty Zombie 4Netplayers at #15,478: a place in the top 70% of all ranked servers. Ranked against other quad servers, it stands at #616.

How busy is Rusty Zombie 4Netplayers?

The last sighting of Rusty Zombie 4Netplayers in the live count was 41 days 11 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Rusty Zombie 4Netplayers?

The name of Rusty Zombie 4Netplayers carries no gather rate. You may join a group of up to 4 players (quad). Recorded as softcore, with this note: Facepunch's gentler mode, where you retain some loot. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Rusty Zombie 4Netplayers run?

A procedural map of size 4,500 with seed 526772873 is what Rusty Zombie 4Netplayers runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Rusty Zombie 4Netplayers?

Enter client.connect 51.83.238.216:29200 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, an easier one.
mp10
Max players 10 slots are set on this server.
ts4
Group limit The team cap is 4.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Difficulty

^s
Softcore On death you keep part of your inventory; this is Facepunch's easier mode.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.