Open every day, at every hour Admission free 11,840 servers and 80,134 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 8,822Acc. 2026.8822

TESTING

Rust server · in the archive since 13 September 2026

Online 51.83.150.41:28015 checked 9m ago

moddedcarbon
To visit
Players now 0/ 500
0% full
7-day average0peak 4
Rank#8,822top 40%
Last wipe10d agoSat 17 Oct, 19:12 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 20:55 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202619:12 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202614:58 UTC12d ago
    Peak
    18
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    3
  3. Mon 12 Oct 202614:59 UTC15d ago
    Peak
    25
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  4. Thu 8 Oct 202614:58 UTC19d ago
    Peak
    12
    Crowd
    held half
    Lasted
    4 days
    Players before
    4
  5. Mon 5 Oct 202615:00 UTC22d ago
    Peak
    24
    Crowd
    held half
    Lasted
    3 days
    Players before
    2
  6. Thu 1 Oct 202617:57 UTC FW26d ago
    Peak
    23
    Crowd
    halved by day 1
    Lasted
    3.9 days
    Players before
    1
  7. Mon 28 Sep 202615:58 UTC29d ago
    Peak
    24
    Crowd
    held half
    Lasted
    3.1 days
    Players before
    2
  8. Fri 25 Sep 202617:03 UTC32d ago
    Peak
    22
    Crowd
    held half
    Lasted
    3 days
    Players before
    2
  9. Mon 21 Sep 202615:57 UTC36d ago
    Peak
    6
    Crowd
    halved by day 1
    Lasted
    4 days
    Players before
    0
  10. Mon 14 Sep 202615:56 UTC43d ago
    Peak
    25
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
15wipe-day peakplayers, last three wipes
80%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TESTING mean?

These tags from TESTING, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TESTING?

These Rust Server History lists include TESTING: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does TESTING run smoothly?

Averaged over the last 48 hours: 128 server fps, with 125 the lowest. Buildings, deployables and everything else in the world came to as many as 4,038 entities. Memory use peaked at 1,054 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does TESTING run?

Rust network protocol 2635 and build 168909 is the build TESTING runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is TESTING online, and how reliable is it?

At this moment TESTING is online. Going by its reported uptime, it restarted about 2 days ago. 103 of 168 hours, or 61% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is TESTING located?

There is no region published by TESTING. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 51.83.150.41:28015 as the address.

Wipe log

What does wipe day look like on TESTING?

An average peak of 15 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 80% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on TESTING?

There is no next wipe to predict on TESTING, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 10 days 1 hours ago, the current world is what it runs now.

Population

How does TESTING rank against other Rust servers?

Player hours over the last seven days put TESTING at #8,822: a place in the top 40% of all ranked servers.

How busy is TESTING?

Of its 500 slots, TESTING currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 4. Stored history puts the busiest hour of the past 48 at 09:00 UTC, averaging 0 players.

Map and rules

What are the rules and settings on TESTING?

The name of TESTING carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does TESTING run?

Seed 612351, size 1,000: such is the procedural map TESTING runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join TESTING?

Entering client.connect 51.83.150.41:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.