Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 3,781Acc. 2026.3781

PUBLIC

Rust server · in the archive since 14 October 2026

Online 51.81.48.22:28044 checked 1h ago

modded
To visit
Players now 12/ 100
12% full
7-day average1peak 23
Rank#3,781top 17%
Last wipe2h agoWed 28 Oct, 16:09 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202616:09 UTC2h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202603:24 UTC6d ago
    Peak
    20
    Crowd
    halved by day 1
    Lasted
    6.5 days
    Players before
    2
  3. Wed 21 Oct 202618:57 UTC6d ago
    Peak
    23
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Thu 15 Oct 202601:48 UTC13d ago
    Peak
    18
    Crowd
    halved by day 1
    Lasted
    6.7 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
20wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0510152019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on PUBLIC mean?

The game's server browser reads these tags published by PUBLIC: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include PUBLIC?

The Rust Server History lists that feature PUBLIC are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Server record

Does PUBLIC run smoothly?

Across the last 48 hours it averaged 129 server fps; the low was 68. As many as 1,058,128 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,868 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does PUBLIC run?

Rust network protocol 2635 and build 168909 is the build PUBLIC runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is PUBLIC online, and how reliable is it?

The live count shows PUBLIC online right now. About 6 days 12 hours ago is when it last restarted, judged by the uptime it reports. It was up for 149 of 168 hours in the last 7 full days, 89% of the time. First seen by Rust Server History on 14 October 2026.

Where is PUBLIC located?

You will find no region published by PUBLIC. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 51.81.48.22:28044.

Wipe log

What does wipe day look like on PUBLIC?

An average peak of 20 players was drawn by its recent wipes. At 11 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on PUBLIC?

There is no next wipe to predict on PUBLIC, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 2 hours ago.

Player record

How does PUBLIC rank against other Rust servers?

The last seven days of player hours place PUBLIC at #3,781, among the top 17% of all ranked servers.

How busy is PUBLIC?

Against 100 slots, PUBLIC records 12 players right now. The seven-day average stands at 1 players; the peak is 23. The busiest hour of the last 48 was 17:00 UTC, averaging 12 players.

Rules, map

What are the rules and settings on PUBLIC?

The name of PUBLIC carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is active.

Which map does PUBLIC run?

Generated by the game at size 5,000 with seed 1228719711, the map on PUBLIC is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.

How to join

How do I join PUBLIC?

Press F1 in Rust to open the console, then enter client.connect 51.81.48.22:28044 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.