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Exhibit no. 8,385Acc. 2026.8385

Jack&Cooper

Rust server · in the archive since 24 October 2026

Online 51.81.179.99:28015 checked 6m ago

moddedoxide
To visit
Players now 1/ 2
50% full
7-day average1peak 2
Rank#8,385top 38%
Last wipe1d agoWed 28 Oct, 11:11 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:50 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202608:23 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct 202614:25 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.511.5208:0011:0012:0022:0009:0010:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020008:0011:0012:0022:0009:0010:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Jack&Cooper mean?

You can see the tags Jack&Cooper publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Jack&Cooper?

The Rust Server History lists that feature Jack&Cooper are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does Jack&Cooper run smoothly?

124 server fps on average over the last 48 hours, never below 114. Buildings, deployables and everything else in the world came to as many as 115,999 entities. The highest memory use was 3,806 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Jack&Cooper run?

Rust network protocol 2635 and build 168909 is the build Jack&Cooper runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Jack&Cooper online, and how reliable is it?

At this moment Jack&Cooper is online. Going by its reported uptime, it restarted about 8 minutes ago. It was up for 6 of 96 hours in the last 4 full days, 6% of the time. 24 October 2026 is when Rust Server History first saw it.

Where is Jack&Cooper located?

There is no region published by Jack&Cooper. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 51.81.179.99:28015 as the address.

Wipe record

What does wipe day look like on Jack&Cooper?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Jack&Cooper?

The record holds too few of Jack&Cooper's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 24 hours ago its current world was made.

Player record

How does Jack&Cooper rank against other Rust servers?

Over seven days of player hours, Jack&Cooper ranks #8,385, inside the top 38% of all ranked servers.

How busy is Jack&Cooper?

Against 2 slots, Jack&Cooper records 1 players right now. The seven-day average stands at 1 players; the peak is 2. The busiest hour of the last 48 was 22:00 UTC, averaging 2 players.

Rules, map

What are the rules and settings on Jack&Cooper?

No gather rate is stated in the name of Jack&Cooper. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Jack&Cooper run?

Seed 2147483647, size 4,500: such is the procedural map Jack&Cooper runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Jack&Cooper?

Entering client.connect 51.81.179.99:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.