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Exhibit no. 9,269Acc. 2026.9269

Coog's Hunger Games

Rust server · in the archive since 20 September 2026

Online 51.81.179.115:27457 checked 10m ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak 1
Rank#9,269top 42%
Last wipe5d agoSat 24 Oct, 19:12 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:15 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202619:12 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202601:19 UTC15d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    9.7 days
    Players before
    0
  3. Tue 13 Oct 202603:18 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  4. Mon 12 Oct 202615:53 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  5. Sun 11 Oct 202615:26 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Fri 9 Oct 202613:58 UTC20d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1
  7. Fri 9 Oct 202600:24 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  8. Thu 8 Oct 202600:01 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  9. Wed 7 Oct 202602:41 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  10. Sat 3 Oct 202619:12 UTC26d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.3 days
    Players before
    0
Open the archive box: 6 earlier wipes
  1. Fri 2 Oct 202600:04 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  2. Tue 29 Sep 202623:27 UTC30d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    1
  3. Tue 29 Sep 202604:43 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  4. Sat 26 Sep 202605:48 UTC33d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  5. Mon 21 Sep 202618:21 UTC38d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    4.5 days
    Players before
    1
  6. Sun 20 Sep 202619:19 UTC39d ago
    Peak
    2+1 in the queue
    Crowd
    –
    Lasted
    1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Coog's Hunger Games mean?

These tags from Coog's Hunger Games, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Coog's Hunger Games?

These Rust Server History lists include Coog's Hunger Games: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does Coog's Hunger Games run smoothly?

167 server fps on average over the last 48 hours, never below 109. As many as 90,909 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,785 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Coog's Hunger Games run?

The recorded build for Coog's Hunger Games is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Coog's Hunger Games online, and how reliable is it?

At this moment Coog's Hunger Games is online. About 41 minutes ago is when it last restarted, judged by the uptime it reports. It was up for 124 of 168 hours in the last 7 full days, 74% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is Coog's Hunger Games located?

There is no region published by Coog's Hunger Games. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 51.81.179.115:27457.

Wipe record

What does wipe day look like on Coog's Hunger Games?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 3 in those wipes where it didn't hold.

What is the wipe schedule on Coog's Hunger Games?

No next wipe can be predicted: Coog's Hunger Games wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 5 days 7 hours ago, the current world is what it runs now.

Player record

How does Coog's Hunger Games rank against other Rust servers?

Player hours over the last seven days put Coog's Hunger Games at #9,269: a place in the top 42% of all ranked servers.

How busy is Coog's Hunger Games?

0 players are on Coog's Hunger Games at present, from 1 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on Coog's Hunger Games?

You will not find a gather rate in the name of Coog's Hunger Games. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Coog's Hunger Games run?

Seed 6969, size 4,000: such is the procedural map Coog's Hunger Games runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Coog's Hunger Games?

Enter client.connect 51.81.179.115:27457 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.