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Exhibit no. 15,405Acc. 2026.15405

A Shockbyte Rust Server

Rust server · in the archive since 13 September 2026

Offline 51.81.179.105:29188 checked 17d ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,405top 71%
Last wipe17d agoMon 12 Oct, 20:59 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 05:10 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202620:59 UTC17d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 12 Oct 202603:55 UTC18d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Wed 7 Oct 202602:46 UTC23d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    5 days
    Players before
    0
  4. Tue 6 Oct 202617:19 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Mon 5 Oct 202604:50 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  6. Fri 2 Oct 202604:42 UTC28d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    0
  7. Thu 1 Oct 202620:08 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  8. Wed 30 Sep 202600:31 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  9. Tue 29 Sep 202618:14 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  10. Sat 26 Sep 202602:55 UTC34d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.6 days
    Players before
    0
Open the archive box: 5 earlier wipes
  1. Wed 23 Sep 202603:39 UTC37d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  2. Sat 19 Sep 202615:29 UTC40d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.5 days
    Players before
    0
  3. Sat 19 Sep 202604:30 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  4. Wed 16 Sep 202604:35 UTC44d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    0
  5. Mon 14 Sep 202605:10 UTC46d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags published by A Shockbyte Rust Server: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

These Rust Server History lists include A Shockbyte Rust Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2634 and build 167584 is the build A Shockbyte Rust Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

Offline now, A Shockbyte Rust Server was last seen 17 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 51.81.179.105:29188.

Wipe history

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 2 players. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 17 days 9 hours ago.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte Rust Server at #15,405, among the top 71% of all ranked servers.

How busy is A Shockbyte Rust Server?

No current count exists for A Shockbyte Rust Server; it was last seen 17 days 1 hours ago.

Rules and settings

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched off.

Which map does A Shockbyte Rust Server run?

A procedural map of size 1,500 with seed 50000 is what A Shockbyte Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 51.81.179.105:29188 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.