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Exhibit no. 7,638Acc. 2026.7638
A Shockbyte Rust Server
Rust server · in the archive since 24 October 2026
Online 51.81.176.49:27656 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
24 Oct Now 27 Oct13:22
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 14:50 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202613:22 UTC1h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
You can see the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmweapontest (Game mode): Weapontest; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include A Shockbyte Rust Server?
These Rust Server History lists include A Shockbyte Rust Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
The record
Does A Shockbyte Rust Server run smoothly?
Averaged over the last 48 hours: 239 server fps, with 232 the lowest. As many as 8,236 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,711 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does A Shockbyte Rust Server run?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is listed as online now. Going by its reported uptime, it restarted about 2 minutes ago. Of 48 hours in the last 2 full days, 12 were up: 25% of the time. The first sighting by Rust Server History was on 24 October 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 51.81.176.49:27656.
Wipe history
What is the wipe schedule on A Shockbyte Rust Server?
The rhythm of A Shockbyte Rust Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 55 minutes ago its current world was made.
Player counts
How does A Shockbyte Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #7,638, among the top 35% of all ranked servers.
How busy is A Shockbyte Rust Server?
0 players are on A Shockbyte Rust Server at present, from 2 slots. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 06:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on A Shockbyte Rust Server?
No gather rate is stated in the name of A Shockbyte Rust Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does A Shockbyte Rust Server run?
A procedural map of size 1,500 with seed 800000 is what A Shockbyte Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join A Shockbyte Rust Server?
Enter client.connect 51.81.176.49:27656 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2635,gmweapontest,cs168909,ts8,^z,^y
Game
gmweapontest
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.