Open every day, at every hour Admission free 11,882 servers and 96,098 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,369Acc. 2026.15369

[SEA]128Hz|phrinj|PVP/RP|Vanilla+

Rust server, NA (us2) · in the archive since 25 October 2026

Online NA · us2 51.81.167.73:28015 checked 11m ago

monthly wipes moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,369top 70% · #1552 in NA
Last wipe9d agoSat 17 Oct, 21:23 UTC · monthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0004:0015:0023:0006:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

02505007501k20:0004:0015:0023:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The phrinj.com hostname [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes is not used by any other server we track.

What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?

The game's server browser reads these tags published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus2 (Region code): The region code recorded for this server is us2; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The Rust Server History lists that feature [SEA]128Hz|phrinj|PVP/RP|Vanilla+ are: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The record

Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run smoothly?

986 server fps on average over the last 48 hours, never below 944. As many as 133,236 entities were in the world: buildings, deployables and the rest. Up to 3,938 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?

The recorded build for [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ online, and how reliable is it?

[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is listed as online now. About 22 hours ago is when it last restarted, judged by the uptime it reports. It was up 83% of the time over the last 1 full day, 20 of 24 hours. 25 October 2026 is when Rust Server History first saw it.

Where is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ located?

Filed under North America on the list, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ shows the NA tag and the region code us2. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 51.81.167.73:28015.

Wipe log

What is the wipe schedule on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Drawn from the force wipe, [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe is an estimate. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 9 days 21 hours ago its current world was made. A monthly wipe schedule is published in its tags.

Population

How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?

Seven days of player hours rank [SEA]128Hz|phrinj|PVP/RP|Vanilla+ at #15,369, in the top 70% of all ranked servers; within North America it is #1,552.

How busy is [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Of its 100 slots, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?

Seed 94560357, size 4,500: such is the procedural map [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Entering client.connect 51.81.167.73:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus2
Region code The region code recorded for this server is us2.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.