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Exhibit no. 6,439Acc. 2026.6439
NBA67 - 4Netplayers
Rust server · in the archive since 24 October 2026
Online 51.77.128.156:20300 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
24 Oct Now 27 Oct23:37 28 Oct18:50
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:10 UTCAll times UTC.
The record of each wipe
-
Wed 28 Oct 202618:50 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 27 Oct 202623:37 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on NBA67 - 4Netplayers mean?
The game's server browser reads these tags published by NBA67 - 4Netplayers: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include NBA67 - 4Netplayers?
The Rust Server History lists that feature NBA67 - 4Netplayers are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Does NBA67 - 4Netplayers run smoothly?
Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 119,388 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,318 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does NBA67 - 4Netplayers run?
The recorded build for NBA67 - 4Netplayers is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is NBA67 - 4Netplayers online, and how reliable is it?
NBA67 - 4Netplayers is listed as online now. The uptime it reports puts the last restart at about 11 hours ago. 91 of 96 hours, or 95% of the time, over the last 4 full days. 24 October 2026 is when Rust Server History first saw it.
Where is NBA67 - 4Netplayers located?
You will find no region published by NBA67 - 4Netplayers. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 51.77.128.156:20300 as the address.
Wipe log
What is the wipe schedule on NBA67 - 4Netplayers?
Its rhythm is not yet clear: too few of NBA67 - 4Netplayers's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 25 hours ago, the current world is what it runs now.
Player counts
How does NBA67 - 4Netplayers rank against other Rust servers?
Player hours over the last seven days put NBA67 - 4Netplayers at #6,439: a place in the top 29% of all ranked servers.
How busy is NBA67 - 4Netplayers?
Of its 10 slots, NBA67 - 4Netplayers currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. An average of 1 players at 22:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on NBA67 - 4Netplayers?
The name of NBA67 - 4Netplayers carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does NBA67 - 4Netplayers run?
A procedural map of size 3,000 with seed 13698755 is what NBA67 - 4Netplayers runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join NBA67 - 4Netplayers?
Enter client.connect 51.77.128.156:20300 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.