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Exhibit no. 15,349Acc. 2026.15349
Dev-The Walking Life
Rust server · in the archive since 27 October 2026
Offline 51.68.66.53:23127 checked 6h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Dev-The Walking Life mean?
These tags from Dev-The Walking Life, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Dev-The Walking Life?
The Rust Server History lists that feature Dev-The Walking Life are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Does Dev-The Walking Life run smoothly?
30 server fps on average over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to as many as 217,536 entities. Up to 4,490 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Dev-The Walking Life run?
The recorded build for Dev-The Walking Life is Rust network protocol 2634 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is Dev-The Walking Life online, and how reliable is it?
The record shows Dev-The Walking Life offline at this moment, last seen 6 hours ago. Going by its reported uptime, it restarted about 5 hours ago. 22 of 24 hours is 92% of the time, across the last 1 full day. 27 October 2026 is when Rust Server History first saw it.
Where is Dev-The Walking Life located?
There is no region published by Dev-The Walking Life. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 51.68.66.53:23127 as the address.
Wipe record
What is the wipe schedule on Dev-The Walking Life?
The rhythm of Dev-The Walking Life cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 21 days 12 hours ago, the current world is what it runs now.
Player record
How does Dev-The Walking Life rank against other Rust servers?
Player hours over the last seven days put Dev-The Walking Life at #15,349: a place in the top 69% of all ranked servers.
How busy is Dev-The Walking Life?
Dev-The Walking Life is offline at present, having last been seen 6 hours ago. An average of 0 players is recorded across the last seven days.
Rules and settings
What are the rules and settings on Dev-The Walking Life?
The name of Dev-The Walking Life carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Dev-The Walking Life run?
Generated by the game at size 6,000 with seed 395335856, the map on Dev-The Walking Life is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join Dev-The Walking Life?
Enter client.connect 51.68.66.53:23127 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.