This server publishes no banner
Exhibit no. 6,595Acc. 2026.6595
blahblahblah
Rust server · in the archive since 17 October 2026
Online 51.38.155.251:28951 checked 15m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
17 Oct Now 18 Oct11:39 20 Oct21:56 21 Oct12:59 22 Oct15:35 24 Oct12:32 25 Oct17:36
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.
The record of each wipe
-
Sun 25 Oct 202617:36 UTC4d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sat 24 Oct 202612:32 UTC5d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Thu 22 Oct 202615:35 UTC7d ago
- Peak
- 4
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Wed 21 Oct 202612:59 UTC8d ago
- Peak
- 4
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Tue 20 Oct 202621:56 UTC9d ago
- Peak
- 4
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Sun 18 Oct 202611:39 UTC11d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on blahblahblah mean?
You can see the tags blahblahblah publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include blahblahblah?
The Rust Server History lists that feature blahblahblah are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Does blahblahblah run smoothly?
239 server fps on average over the last 48 hours, never below 233. Buildings, deployables and everything else in the world came to as many as 6,046 entities. Up to 2,547 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does blahblahblah run?
The recorded build for blahblahblah is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is blahblahblah online, and how reliable is it?
blahblahblah is listed as online now. Going by its reported uptime, it restarted about 11 hours ago. It was up for 91 of 168 hours in the last 7 full days, 54% of the time. The first sighting by Rust Server History was on 17 October 2026.
Where is blahblahblah located?
There is no region published by blahblahblah. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 51.38.155.251:28951.
Wipe log
What does wipe day look like on blahblahblah?
An average peak of 3 players was drawn by its recent wipes. 3 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on blahblahblah?
There is no next wipe to predict on blahblahblah, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 8 hours ago its current world was made.
Player record
How does blahblahblah rank against other Rust servers?
The last seven days of player hours place blahblahblah at #6,595, among the top 30% of all ranked servers.
How busy is blahblahblah?
Against 75 slots, blahblahblah records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on blahblahblah?
You will not find a gather rate in the name of blahblahblah. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does blahblahblah run?
Generated by the game at size 1,000 with seed 50000, the map on blahblahblah is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.
Joining the server
How do I join blahblahblah?
Entering client.connect 51.38.155.251:28951 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.