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Exhibit no. 6,595Acc. 2026.6595

blahblahblah

Rust server · in the archive since 17 October 2026

Online 51.38.155.251:28951 checked 15m ago

moddedoxide
To visit
Players now 0/ 75
0% full
7-day average0peak 2
Rank#6,595top 30%
Last wipe5d agoSat 24 Oct, 16:02 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202617:36 UTC4d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 24 Oct 202612:32 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  3. Thu 22 Oct 202615:35 UTC7d ago
    Peak
    4
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  4. Wed 21 Oct 202612:59 UTC8d ago
    Peak
    4
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  5. Tue 20 Oct 202621:56 UTC9d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  6. Sun 18 Oct 202611:39 UTC11d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5201:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on blahblahblah mean?

You can see the tags blahblahblah publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include blahblahblah?

The Rust Server History lists that feature blahblahblah are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does blahblahblah run smoothly?

239 server fps on average over the last 48 hours, never below 233. Buildings, deployables and everything else in the world came to as many as 6,046 entities. Up to 2,547 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does blahblahblah run?

The recorded build for blahblahblah is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is blahblahblah online, and how reliable is it?

blahblahblah is listed as online now. Going by its reported uptime, it restarted about 11 hours ago. It was up for 91 of 168 hours in the last 7 full days, 54% of the time. The first sighting by Rust Server History was on 17 October 2026.

Where is blahblahblah located?

There is no region published by blahblahblah. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 51.38.155.251:28951.

Wipe log

What does wipe day look like on blahblahblah?

An average peak of 3 players was drawn by its recent wipes. 3 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on blahblahblah?

There is no next wipe to predict on blahblahblah, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 8 hours ago its current world was made.

Player record

How does blahblahblah rank against other Rust servers?

The last seven days of player hours place blahblahblah at #6,595, among the top 30% of all ranked servers.

How busy is blahblahblah?

Against 75 slots, blahblahblah records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on blahblahblah?

You will not find a gather rate in the name of blahblahblah. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does blahblahblah run?

Generated by the game at size 1,000 with seed 50000, the map on blahblahblah is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join blahblahblah?

Entering client.connect 51.38.155.251:28951 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players 75 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.