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Exhibit no. 5,474Acc. 2026.5474

A Shockbyte x Discord Production Rust Server

Rust server · in the archive since 17 September 2026

Online 51.38.155.197:27890 checked 32m ago

moddedoxide
To visit
Players now 0/ 125
0% full
7-day average0peak 4
Rank#5,474top 25%
Last wipe4h agoThu 29 Oct, 20:25 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202620:25 UTC4h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 27 Oct 202615:22 UTC2d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    2.2 days
    Players before
    0
  3. Sun 25 Oct 202616:29 UTC4d ago
    Peak
    4
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  4. Thu 22 Oct 202618:45 UTC7d ago
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    2.9 days
    Players before
    0
  5. Tue 20 Oct 202621:15 UTC9d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  6. Sun 18 Oct 202618:36 UTC11d ago
    Peak
    6
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0
  7. Tue 13 Oct 202620:26 UTC16d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    4.9 days
    Players before
    0
  8. Sun 11 Oct 202619:15 UTC18d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0
  9. Thu 8 Oct 202622:49 UTC21d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    2.9 days
    Players before
    0
  10. Thu 1 Oct 202615:33 UTC28d ago
    Peak
    5
    Crowd
    halved by day 1
    Lasted
    7.3 days
    Players before
    0
Open the archive box: 5 earlier wipes
  1. Wed 30 Sep 202615:14 UTC29d ago
    Peak
    5
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  2. Sun 27 Sep 202618:53 UTC32d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    2.8 days
    Players before
    0
  3. Thu 24 Sep 202620:00 UTC35d ago
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    0
  4. Wed 23 Sep 202604:52 UTC36d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  5. Sun 20 Sep 202616:38 UTC39d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
62%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123402:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 20:25 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020002:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 20:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

You can see the tags A Shockbyte x Discord Production Rust Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Shockbyte x Discord Production Rust Server?

These Rust Server History lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does A Shockbyte x Discord Production Rust Server run smoothly?

Across the last 48 hours it averaged 124 server fps; the low was 100. As many as 126,807 entities were in the world: buildings, deployables and the rest. The highest memory use was 6,406 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 is the build A Shockbyte x Discord Production Rust Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

At this moment A Shockbyte x Discord Production Rust Server is online. Going by its reported uptime, it restarted about 2 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is A Shockbyte x Discord Production Rust Server located?

You will find no region published by A Shockbyte x Discord Production Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 51.38.155.197:27890 as the address.

Wipe record

What does wipe day look like on A Shockbyte x Discord Production Rust Server?

An average peak of 4 players was drawn by its recent wipes. On the latest wipe, 19 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

There is no next wipe to predict on A Shockbyte x Discord Production Rust Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 4 hours ago its current world was made.

Player record

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

Player hours over the last seven days put A Shockbyte x Discord Production Rust Server at #5,474: a place in the top 25% of all ranked servers.

How busy is A Shockbyte x Discord Production Rust Server?

0 players are on A Shockbyte x Discord Production Rust Server at present, from 125 slots. A seven-day average of 0 players is recorded, with a peak of 4. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 2 players.

Rules, map

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does A Shockbyte x Discord Production Rust Server run?

Seed 50000, size 4,000: such is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join A Shockbyte x Discord Production Rust Server?

Press F1 in Rust to open the console, then enter client.connect 51.38.155.197:27890 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players The server holds 125 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.