The server's own banner, as it publishes it
Exhibit no. 15,990Acc. 2026.15990
PimpMyRust QA — native audit
Rust server · in the archive since 6 October 2026
Offline 51.254.174.133:21565 checked 23d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on PimpMyRust QA — native audit mean?
You can see the tags PimpMyRust QA — native audit publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include PimpMyRust QA — native audit?
The Rust Server History lists that feature PimpMyRust QA — native audit are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does PimpMyRust QA — native audit run?
On Linux, PimpMyRust QA — native audit runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is PimpMyRust QA — native audit online, and how reliable is it?
PimpMyRust QA — native audit was last seen 23 days 7 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 6 October 2026.
Where is PimpMyRust QA — native audit located?
You will find no region published by PimpMyRust QA — native audit. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 51.254.174.133:21565 as the address.
Wipe record
What is the wipe schedule on PimpMyRust QA — native audit?
Its rhythm is not yet clear: too few of PimpMyRust QA — native audit's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 23 days 8 hours ago.
Population
How does PimpMyRust QA — native audit rank against other Rust servers?
Over seven days of player hours, PimpMyRust QA — native audit ranks #15,990, inside the top 71% of all ranked servers.
How busy is PimpMyRust QA — native audit?
No current count exists for PimpMyRust QA — native audit; it was last seen 23 days 7 hours ago.
Map and rules
What are the rules and settings on PimpMyRust QA — native audit?
You will not find a gather rate in the name of PimpMyRust QA — native audit. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.
Which map does PimpMyRust QA — native audit run?
A procedural map of size 1,000 with seed 1 is what PimpMyRust QA — native audit runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join PimpMyRust QA — native audit?
Press F1 in Rust to open the console, then enter client.connect 51.254.174.133:21565 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.