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Exhibit no. 15,150Acc. 2026.15150

4Netplayers Rust Server

Rust server · in the archive since 13 September 2026

Offline 51.195.61.139:22300 checked 14d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,150top 70%
Last wipe24d agoMon 5 Oct, 03:33 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 08:45 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202603:33 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 20 Sep 202613:37 UTC39d ago
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    14.6 days
    Players before
    2
  3. Mon 14 Sep 202616:14 UTC45d ago
    Peak
    4
    Crowd
    held half
    Lasted
    5.9 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 4Netplayers Rust Server mean?

You can see the tags 4Netplayers Rust Server publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include 4Netplayers Rust Server?

These Rust Server History lists include 4Netplayers Rust Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2634 and build 167398 is the build 4Netplayers Rust Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 4Netplayers Rust Server online, and how reliable is it?

Offline now, 4Netplayers Rust Server was last seen 14 days 13 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 51.195.61.139:22300.

Wipe record

What does wipe day look like on 4Netplayers Rust Server?

3 players on average was the busiest its recent wipes drew. 5 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on 4Netplayers Rust Server?

No next wipe can be predicted: 4Netplayers Rust Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 24 days 18 hours ago, the current world is what it runs now.

Player record

How does 4Netplayers Rust Server rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server at #15,150, among the top 70% of all ranked servers.

How busy is 4Netplayers Rust Server?

The last sighting of 4Netplayers Rust Server in the live count was 14 days 13 hours ago; it is offline now.

Map and rules

What are the rules and settings on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers Rust Server run?

Seed 1234567890, size 1,800: such is the procedural map 4Netplayers Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Join record

How do I join 4Netplayers Rust Server?

Entering client.connect 51.195.61.139:22300 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.