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Exhibit no. 15,478Acc. 2026.15478
4Netplayers tafemme
Rust server · in the archive since 13 September 2026
Offline 51.195.61.136:22800 checked 39d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 4Netplayers tafemme mean?
You can see the tags 4Netplayers tafemme publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include 4Netplayers tafemme?
These Rust Server History lists include 4Netplayers tafemme: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does 4Netplayers tafemme run?
The recorded build for 4Netplayers tafemme is Rust network protocol 2633 and build 164530 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is 4Netplayers tafemme online, and how reliable is it?
The record shows 4Netplayers tafemme offline at this moment, last seen 39 days 21 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is 4Netplayers tafemme located?
No region is published by 4Netplayers tafemme. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 51.195.61.136:22800 as the address.
Wipe history
What is the wipe schedule on 4Netplayers tafemme?
The rhythm of 4Netplayers tafemme cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 55 days 3 hours ago, the current world is what it runs now.
Population
How does 4Netplayers tafemme rank against other Rust servers?
Player hours over the last seven days put 4Netplayers tafemme at #15,478: a place in the top 70% of all ranked servers.
How busy is 4Netplayers tafemme?
The last sighting of 4Netplayers tafemme in the live count was 39 days 21 hours ago; it is offline now.
Rules and settings
What are the rules and settings on 4Netplayers tafemme?
The name of 4Netplayers tafemme carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.
Which map does 4Netplayers tafemme run?
A procedural map of size 4,000 with seed 1234567890 is what 4Netplayers tafemme runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join 4Netplayers tafemme?
Enter client.connect 51.195.61.136:22800 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.