The server's own banner, as it publishes it
Exhibit no. 1,142Acc. 2026.1142
[AU] Facepunch 1
Rust server · in the archive since 13 September 2026
Online 51.161.199.44:28015 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:41 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 07:00 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:41 UTC FW26d ago
- Peak
- 30
- Crowd
- –
- Lasted
- running
- Players before
- 8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
Who runs [AU] Facepunch 1?
[AU] Facepunch 1 and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.
What do the server tags on [AU] Facepunch 1 mean?
You can see the tags [AU] Facepunch 1 publishes, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp250 (Max players): 250 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The server offers Facepunch's tutorial to new players; sc2 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [AU] Facepunch 1?
These Rust Server History lists include [AU] Facepunch 1: Rust tutorial servers: the record, Oceania Rust servers on record, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server record
Does [AU] Facepunch 1 run smoothly?
Across the last 48 hours it averaged 188 server fps; the low was 150. Buildings, deployables and everything else in the world came to as many as 131,095 entities. Memory use peaked at 5,248 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [AU] Facepunch 1 run?
Rust network protocol 2635 and build 168909 is the build [AU] Facepunch 1 runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is [AU] Facepunch 1 online, and how reliable is it?
At this moment [AU] Facepunch 1 is online. The uptime it reports puts the last restart at about 17 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [AU] Facepunch 1 located?
Its name points to Oceania, though [AU] Facepunch 1 publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 51.161.199.44:28015 as the address.
Wipe history
What does wipe day look like on [AU] Facepunch 1?
An average peak of 30 players was drawn by its recent wipes. At 41 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on [AU] Facepunch 1?
[AU] Facepunch 1 wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 26 days 13 hours ago its current world was made. A monthly wipe schedule is published in its tags.
Player record
How does [AU] Facepunch 1 rank against other Rust servers?
Over seven days of player hours, [AU] Facepunch 1 ranks #1,142, inside the top 5% of all ranked servers.
How busy is [AU] Facepunch 1?
7 players are on [AU] Facepunch 1 at present, from 250 slots. A seven-day average of 7 players is recorded, with a peak of 16. An average of 9 players at 07:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on [AU] Facepunch 1?
No gather rate is stated in the name of [AU] Facepunch 1. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. It appears in Rust's Official tab in game. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.
Which map does [AU] Facepunch 1 run?
Seed 937701272, size 4,500: such is the procedural map [AU] Facepunch 1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join [AU] Facepunch 1?
Press F1 in Rust to open the console, then enter client.connect 51.161.199.44:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp250
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.