The server's own banner, as it publishes it
Exhibit no. 14,310Acc. 2026.14310
Hazard's Island | Biweekly
Rust server, NA · in the archive since 30 September 2026
Online NA 50.99.7.47:28025 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
30 Sep Now 1 Oct18:00 · FW 11 Oct00:45 15 Oct18:11 29 Oct18:11 5 Nov19:00 · FW 12 Nov18:11 26 Nov18:11 3 Dec19:00 · FW 10 Dec18:11
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 20:30 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202618:11 UTC13d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 11 Oct 202600:45 UTC17d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 0
-
Thu 1 Oct 202618:00 UTC FW27d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 9.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:11 UTC, in 21h. Its biweekly schedule tag · low confidence
Coming wipes
- 21hThu 29 Oct, 18:11 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 21hThu 12 Nov, 18:11 UTC
- 28d 21hThu 26 Nov, 18:11 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 21hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Hazard's Island | Biweekly mean?
You can see the tags Hazard's Island | Biweekly publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): The server admits only players holding Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Hazard's Island | Biweekly?
The Rust Server History lists that feature Hazard's Island | Biweekly are: Rust community servers, North America Rust servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server entry
Does Hazard's Island | Biweekly run smoothly?
60 server fps on average over the last 48 hours, never below 59. As many as 80,520 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,259 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Hazard's Island | Biweekly run?
The recorded build for Hazard's Island | Biweekly is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is Hazard's Island | Biweekly online, and how reliable is it?
Hazard's Island | Biweekly is listed as online now. Going by its reported uptime, it restarted about 6 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 30 September 2026.
Where is Hazard's Island | Biweekly located?
The NA tag is how Hazard's Island | Biweekly lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 50.99.7.47:28025.
Wipe record
What does wipe day look like on Hazard's Island | Biweekly?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on Hazard's Island | Biweekly?
The prediction follows its tag, as too few of Hazard's Island | Biweekly's wipes are on record to confirm its schedule. On Thursday 29 October at 18:11 UTC its next wipe is due. 13 days 2 hours ago its current world was made. The tags list a wipe schedule of every two weeks.
Player record
How does Hazard's Island | Biweekly rank against other Rust servers?
Seven days of player hours rank Hazard's Island | Biweekly at #14,310, in the top 65% of all ranked servers; within North America it is #1,460.
How busy is Hazard's Island | Biweekly?
Against 50 slots, Hazard's Island | Biweekly records 0 players right now. The seven-day average stands at 0 players; the peak is 1.
Map and rules
What are the rules and settings on Hazard's Island | Biweekly?
No gather rate is stated in the name of Hazard's Island | Biweekly. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. The plugin count is Oxide. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The server admits only players holding Rust's premium status. VAC from Valve is switched on.
Which map does Hazard's Island | Biweekly run?
Seed 1151947884, size 3,800: such is the procedural map Hazard's Island | Biweekly runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join Hazard's Island | Biweekly?
Enter client.connect 50.99.7.47:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. The server admits only players holding Rust's premium status. https://canadiangameforces.com is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^q
^o
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.