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Exhibit no. 15,349Acc. 2026.15349

Server_217_DevBlog

Rust server · in the archive since 24 October 2026

Offline 50.7.37.34:28015 checked 3d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe4d agoSat 24 Oct, 06:43 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Server_217_DevBlog mean?

You can see the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Server_217_DevBlog?

The Rust Server History lists that feature Server_217_DevBlog are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.

The record

Which version of Rust does Server_217_DevBlog run?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server_217_DevBlog online, and how reliable is it?

The record shows Server_217_DevBlog offline at this moment, last seen 3 days 19 hours ago. 5 of 96 hours, or 5% of the time, over the last 4 full days. 24 October 2026 is when Rust Server History first saw it.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 50.7.37.34:28015.

Wipe history

What is the wipe schedule on Server_217_DevBlog?

Its rhythm is not yet clear: too few of Server_217_DevBlog's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 4 days 21 hours ago, the current world is what it runs now.

Population

How does Server_217_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_217_DevBlog at #15,349, among the top 69% of all ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at present, having last been seen 3 days 19 hours ago. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Server_217_DevBlog?

You will not find a gather rate in the name of Server_217_DevBlog. The entry carries no group limit. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.

Which map does Server_217_DevBlog run?

The game generates the map on Server_217_DevBlog, which is procedural.

How to join

How do I join Server_217_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 50.7.37.34:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2183
Protocol To join, your game has to be on protocol 2183.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.