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Exhibit no. 4,308Acc. 2026.4308

Delimited Gaming Private PvE

Rust server · in the archive since 13 September 2026

Online 50.35.89.41:28015 checked 11m ago

vanilla
To visit
Players now 0/ ?
7-day average0peak 2
Rank#4,308top 19%
Last wipe6d agoThu 22 Oct, 18:13 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 01:55 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202620:59 UTC19d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 2 Oct 202622:53 UTC26d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.9 days
    Players before
    0
  3. Thu 1 Oct 202622:42 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Sun 27 Sep 202602:34 UTC31d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Delimited Gaming Private PvE mean?

These tags from Delimited Gaming Private PvE, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Delimited Gaming Private PvE?

These Rust Server History lists include Delimited Gaming Private PvE: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Server record

Does Delimited Gaming Private PvE run smoothly?

Averaged over the last 48 hours: 227 server fps, with 164 the lowest. Buildings, deployables and everything else in the world came to as many as 129,713 entities. Memory use peaked at 4,416 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Delimited Gaming Private PvE run?

On Linux, Delimited Gaming Private PvE runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Delimited Gaming Private PvE online, and how reliable is it?

At this moment Delimited Gaming Private PvE is online. Going by its reported uptime, it restarted about 3 days ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is Delimited Gaming Private PvE located?

There is no region published by Delimited Gaming Private PvE. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 50.35.89.41:28015 as the address.

Wipe log

What does wipe day look like on Delimited Gaming Private PvE?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on Delimited Gaming Private PvE?

There is no next wipe to predict on Delimited Gaming Private PvE, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 7 hours ago its current world was made.

Population

How does Delimited Gaming Private PvE rank against other Rust servers?

Over seven days of player hours, Delimited Gaming Private PvE ranks #4,308, inside the top 19% of all ranked servers.

How busy is Delimited Gaming Private PvE?

At the time of this record, Delimited Gaming Private PvE shows 0 players. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 10:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Delimited Gaming Private PvE?

No gather rate is stated in the name of Delimited Gaming Private PvE. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does Delimited Gaming Private PvE run?

Generated by the game at size 4,800 with seed 956306104, the map on Delimited Gaming Private PvE is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Delimited Gaming Private PvE?

Press F1 in Rust to open the console, then enter client.connect 50.35.89.41:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.