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Exhibit no. 13,283Acc. 2026.13283

Local Dev Server

Rust server · in the archive since 16 September 2026

Offline 50.20.242.36:28015 checked 16d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,283top 61%
Last wipe16d agoMon 12 Oct, 21:45 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 12 Oct 2026, 22:25 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202621:45 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 12 Oct 202608:46 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  3. Fri 9 Oct 202622:30 UTC19d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.4 days
    Players before
    1
  4. Thu 8 Oct 202620:43 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  5. Wed 7 Oct 202600:22 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  6. Tue 6 Oct 202600:17 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  7. Mon 5 Oct 202617:39 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  8. Sun 4 Oct 202619:10 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  9. Wed 30 Sep 202614:10 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.2 days
    Players before
    1
  10. Tue 29 Sep 202620:37 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
Open the archive box: 1 earlier wipes
  1. Thu 17 Sep 202613:45 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    12.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct9 Oct14 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Dev Server mean?

You can see the tags Local Dev Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local Dev Server?

These Rust Server History lists include Local Dev Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Local Dev Server run?

On Windows, Local Dev Server runs Rust network protocol 2634 and build 167584. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Dev Server online, and how reliable is it?

Offline now, Local Dev Server was last seen 16 days 13 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 September 2026.

Where is Local Dev Server located?

No region is published by Local Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 50.20.242.36:28015.

Wipe record

What does wipe day look like on Local Dev Server?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Local Dev Server?

No next wipe can be predicted: Local Dev Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 16 days 13 hours ago, the current world is what it runs now.

Player counts

How does Local Dev Server rank against other Rust servers?

Over seven days of player hours, Local Dev Server ranks #13,283, inside the top 61% of all ranked servers.

How busy is Local Dev Server?

The last sighting of Local Dev Server in the live count was 16 days 13 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Local Dev Server?

The name of Local Dev Server carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Join record

How do I join Local Dev Server?

Press F1 in Rust to open the console, then enter client.connect 50.20.242.36:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.