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Exhibit no. 15,164Acc. 2026.15164

Skynet by C_Sky

Rust server · in the archive since 30 September 2026

Offline 5.83.171.187:11600 checked 13d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,164top 70%
Last wipe27d agoThu 1 Oct, 18:00 UTC · no schedule published
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 13:00 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:00 UTC FW27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep4 Oct9 Oct13 Oct18 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Skynet by C_Sky mean?

You can see the tags Skynet by C_Sky publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Skynet by C_Sky?

The Rust Server History lists that feature Skynet by C_Sky are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Skynet by C_Sky run?

The recorded build for Skynet by C_Sky is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.

Is Skynet by C_Sky online, and how reliable is it?

The record shows Skynet by C_Sky offline at this moment, last seen 13 days 14 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 30 September 2026 is when Rust Server History first saw it.

Where is Skynet by C_Sky located?

No region is published by Skynet by C_Sky. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 5.83.171.187:11600.

Wipe log

What does wipe day look like on Skynet by C_Sky?

At their busiest, its recent wipes drew an average of 2 players. At 5 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Skynet by C_Sky?

Skynet by C_Sky wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 9 hours ago its current world was made.

Player counts

How does Skynet by C_Sky rank against other Rust servers?

The last seven days of player hours place Skynet by C_Sky at #15,164, among the top 70% of all ranked servers.

How busy is Skynet by C_Sky?

Skynet by C_Sky is offline at present, having last been seen 13 days 14 hours ago.

Rules and settings

What are the rules and settings on Skynet by C_Sky?

The name of Skynet by C_Sky carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Skynet by C_Sky run?

Generated by the game, the map on Skynet by C_Sky is procedural.

How to join

How do I join Skynet by C_Sky?

Press F1 in Rust to open the console, then enter client.connect 5.83.171.187:11600 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.