Open every day, at every hour Admission free 11,828 servers and 91,106 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,268Acc. 2026.15268

SteForceOne Part2

Rust server · in the archive since 1 October 2026

Online 5.83.165.189:25000 checked 9m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe28d agoThu 1 Oct, 17:56 UTC · no schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:05 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:56 UTC FW28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

02.557.51022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on SteForceOne Part2 mean?

These tags from SteForceOne Part2, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include SteForceOne Part2?

These Rust Server History lists include SteForceOne Part2: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does SteForceOne Part2 run smoothly?

10 server fps on average over the last 48 hours, never below 10. As many as 100,957 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,164 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does SteForceOne Part2 run?

On Windows, SteForceOne Part2 runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is SteForceOne Part2 online, and how reliable is it?

At this moment SteForceOne Part2 is online. Going by its reported uptime, it restarted about 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 1 October 2026 is when Rust Server History first saw it.

Where is SteForceOne Part2 located?

There is no region published by SteForceOne Part2. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 5.83.165.189:25000.

Wipe record

What does wipe day look like on SteForceOne Part2?

An average peak of 0 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on SteForceOne Part2?

Once a month SteForceOne Part2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 3 hours ago its current world was made.

Player record

How does SteForceOne Part2 rank against other Rust servers?

Over seven days of player hours, SteForceOne Part2 ranks #15,268, inside the top 68% of all ranked servers.

How busy is SteForceOne Part2?

Against 50 slots, SteForceOne Part2 records 0 players right now. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on SteForceOne Part2?

You will not find a gather rate in the name of SteForceOne Part2. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does SteForceOne Part2 run?

Seed 1855566903, size 4,250: such is the procedural map SteForceOne Part2 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join SteForceOne Part2?

Press F1 in Rust to open the console, then enter client.connect 5.83.165.189:25000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.