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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,319Acc. 2026.15319

Skynet by C_Sky

Rust server · in the archive since 30 September 2026

Offline 5.62.101.90:11700 checked 28d ago

moddedoxide
To visit
Players now 1/ 50
2% full
7-day average0peak –
Rank#15,319top 64%
Last wipe29d agoWed 30 Sep, 07:57 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Skynet by C_Sky mean?

These tags from Skynet by C_Sky, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Skynet by C_Sky?

The Rust Server History lists that feature Skynet by C_Sky are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Skynet by C_Sky run?

Rust network protocol 2633 and build 165217 is the build Skynet by C_Sky runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Skynet by C_Sky online, and how reliable is it?

Skynet by C_Sky was last seen 28 days 23 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 30 September 2026.

Where is Skynet by C_Sky located?

There is no region published by Skynet by C_Sky. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 5.62.101.90:11700.

Wipe history

What is the wipe schedule on Skynet by C_Sky?

Its rhythm is not yet clear: too few of Skynet by C_Sky's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 29 days ago its current world was made.

Player record

How does Skynet by C_Sky rank against other Rust servers?

The last seven days of player hours place Skynet by C_Sky at #15,319, among the top 64% of all ranked servers.

How busy is Skynet by C_Sky?

The last sighting of Skynet by C_Sky in the live count was 28 days 23 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Skynet by C_Sky?

You will not find a gather rate in the name of Skynet by C_Sky. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Skynet by C_Sky run?

Generated by the game, the map on Skynet by C_Sky is procedural.

How to join

How do I join Skynet by C_Sky?

Entering client.connect 5.62.101.90:11700 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.