Open every day, at every hour Admission free 11,752 servers and 56,681 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,882Acc. 2026.16882

TroubleChute

Rust server · in the archive since 29 September 2026

Offline 5.231.105.172:28015 checked 29d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,882top 71%
Last wipe49d agoWed 9 Sep, 21:35 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TroubleChute mean?

You can see the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs163493 (Build): This server runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TroubleChute?

These Rust Server History lists include TroubleChute: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does TroubleChute run?

The recorded build for TroubleChute is Rust network protocol 2633 and build 163493 on Windows. Steam updates your game for you; joining needs the same protocol.

Is TroubleChute online, and how reliable is it?

TroubleChute was last seen 29 days 11 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 29 September 2026 is when Rust Server History first saw it.

Where is TroubleChute located?

There is no region published by TroubleChute. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 5.231.105.172:28015 as the address.

Wipe record

What is the wipe schedule on TroubleChute?

The rhythm of TroubleChute cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 49 days 1 hours ago.

Population

How does TroubleChute rank against other Rust servers?

The last seven days of player hours place TroubleChute at #16,882, among the top 71% of all ranked servers.

How busy is TroubleChute?

No current count exists for TroubleChute; it was last seen 29 days 11 hours ago.

Map and rules

What are the rules and settings on TroubleChute?

The name of TroubleChute carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does TroubleChute run?

The game generates the map on TroubleChute, which is procedural.

How to join

How do I join TroubleChute?

Enter client.connect 5.231.105.172:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs163493
Build This server runs game build 163493.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.