Open every day, at every hour Admission free 11,614 servers and 34,171 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,400Acc. 2026.15400

Server_217_DevBlog

Rust server · in the archive since 18 September 2026

Offline 5.227.44.219:28015 checked 40d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,400no region published
Last wipe134d agoTue 16 Jun, 13:54 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads these tags published by Server_217_DevBlog: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2183 (Protocol): Your game must run protocol 2183 to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Server_217_DevBlog?

These Rust Server History lists include Server_217_DevBlog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

Server record

Which version of Rust does Server_217_DevBlog run?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game for you; joining needs the same protocol.

Is Server_217_DevBlog online, and how reliable is it?

Offline now, Server_217_DevBlog was last seen 40 days 19 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 18 September 2026.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 5.227.44.219:28015.

Wipe log

What is the wipe schedule on Server_217_DevBlog?

The rhythm of Server_217_DevBlog cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 134 days 16 hours ago.

Player record

How does Server_217_DevBlog rank against other Rust servers?

Over seven days of player hours, Server_217_DevBlog ranks #15,400, inside the top – of all ranked servers.

How busy is Server_217_DevBlog?

The last sighting of Server_217_DevBlog in the live count was 40 days 19 hours ago; it is offline now.

Map and rules

What are the rules and settings on Server_217_DevBlog?

The name of Server_217_DevBlog carries no gather rate. The entry carries no group limit. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The anti-cheat VAC from Valve is disabled.

Which map does Server_217_DevBlog run?

The game generates the map on Server_217_DevBlog, which is procedural.

Joining the server

How do I join Server_217_DevBlog?

Entering client.connect 5.227.44.219:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
v2183
Protocol Your game must run protocol 2183 to join.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.