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Exhibit no. 15,341Acc. 2026.15341

Apollo Local Dev

Rust server · in the archive since 22 October 2026

Offline 5.175.164.193:28015 checked 6d ago

moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe6d agoThu 22 Oct, 18:59 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Apollo Local Dev mean?

The game's server browser reads these tags published by Apollo Local Dev: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts32 (Group limit): The team cap is 32; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Apollo Local Dev?

The Rust Server History lists that feature Apollo Local Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Apollo Local Dev run?

The recorded build for Apollo Local Dev is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Apollo Local Dev online, and how reliable is it?

Apollo Local Dev was last seen 6 days 20 hours ago and is offline right now. Of 144 hours in the last 6 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 22 October 2026.

Where is Apollo Local Dev located?

There is no region published by Apollo Local Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 5.175.164.193:28015.

Wipe record

What is the wipe schedule on Apollo Local Dev?

The record holds too few of Apollo Local Dev's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 21 hours ago its current world was made.

Player counts

How does Apollo Local Dev rank against other Rust servers?

Player hours over the last seven days put Apollo Local Dev at #15,341: a place in the top 69% of all ranked servers.

How busy is Apollo Local Dev?

The last sighting of Apollo Local Dev in the live count was 6 days 20 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Apollo Local Dev?

The name of Apollo Local Dev carries no gather rate. You may play in groups of up to 32 players. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Apollo Local Dev run?

Generated by the game at size 1,000 with seed 12345, the map on Apollo Local Dev is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Apollo Local Dev?

Press F1 in Rust to open the console, then enter client.connect 5.175.164.193:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts32
Group limit The team cap is 32.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.