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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,117Acc. 2026.13117

ServerTEST11

Rust server · in the archive since 11 October 2026

Offline 5.130.130.134:28015 checked 6d ago

moddedoxide
To visit
Players now 1/ 20
5% full
7-day average0peak 1
Rank#13,117top 59%
Last wipe52d agoSun 6 Sep, 19:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on ServerTEST11 mean?

These tags from ServerTEST11, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include ServerTEST11?

The Rust Server History lists that feature ServerTEST11 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does ServerTEST11 run?

On Windows, ServerTEST11 runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is ServerTEST11 online, and how reliable is it?

ServerTEST11 was last seen 6 days 7 hours ago and is offline right now. Of 168 hours in the last 7 full days, 2 were up: 1% of the time. The first sighting by Rust Server History was on 11 October 2026.

Where is ServerTEST11 located?

No region is published by ServerTEST11. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.130.130.134:28015.

Wipe history

What is the wipe schedule on ServerTEST11?

The rhythm of ServerTEST11 cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 52 days 4 hours ago, the current world is what it runs now.

Population

How does ServerTEST11 rank against other Rust servers?

The last seven days of player hours place ServerTEST11 at #13,117, among the top 59% of all ranked servers.

How busy is ServerTEST11?

No current count exists for ServerTEST11; it was last seen 6 days 7 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Rules and settings

What are the rules and settings on ServerTEST11?

No gather rate is stated in the name of ServerTEST11. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched off.

Which map does ServerTEST11 run?

The game generates the map on ServerTEST11, which is procedural.

Joining the server

How do I join ServerTEST11?

Entering client.connect 5.130.130.134:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.