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Exhibit no. 13,208Acc. 2026.13208

Local Test Server

Rust server · in the archive since 23 September 2026

Offline 5.10.43.1:28015 checked 33d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,208top 61%
Last wipe33d agoWed 23 Sep, 20:52 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Sep 2026, 22:47 UTCAll times UTC.

The record of each wipe

  1. Wed 23 Sep 202620:52 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 23 Sep 202613:15 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Test Server mean?

These tags from Local Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Test Server?

These Rust Server History lists include Local Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Local Test Server run?

The recorded build for Local Test Server is Rust network protocol 2633 and build 165217 on Windows. The protocol must match to join, and Steam handles that update.

Is Local Test Server online, and how reliable is it?

The record shows Local Test Server offline at this moment, last seen 33 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 23 September 2026 is when Rust Server History first saw it.

Where is Local Test Server located?

There is no region published by Local Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 5.10.43.1:28015.

Wipe history

What does wipe day look like on Local Test Server?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Local Test Server?

The rhythm of Local Test Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 33 days 22 hours ago.

Player counts

How does Local Test Server rank against other Rust servers?

Player hours over the last seven days put Local Test Server at #13,208: a place in the top 61% of all ranked servers.

How busy is Local Test Server?

No current count exists for Local Test Server; it was last seen 33 days 20 hours ago.

Map and rules

What are the rules and settings on Local Test Server?

The name of Local Test Server carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Local Test Server run?

A procedural map is what Local Test Server runs; the game generates it.

Join record

How do I join Local Test Server?

Entering client.connect 5.10.43.1:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.